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6 of 6 people found the following review helpful:
One of the best examples of how Twine can work, May 2, 2015
by Hanon Ondricek (United States)

Instead of moving through a story, this is interactive text that morphs and changes, and you experience a full change of setting based on how you poke at the text, and the text changing itself based on timers. It lasts the length of a song and it's over. Some people could be driven crazy by constantly changing text "I didn't get to read that!!" but this definitely lends a feeling of life and movement to static prose that suggests ways of making IF in Twine more dynamic and random and alive. It's delightful how if you examine the rabbits they run away, but then come back. I would love a developed game/story that used this atmospheric technique.

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Snoother, May 2, 2015 - Reply
Thank you! I might try and do this in something bigger, but setting up the timers can be surprisingly fiddly.
Hanon Ondricek, May 3, 2015 - Reply
I agree. I've tried to get timers like this working smoothly in AXMA which has them natively and it can be a huge chore, but is an awesome effect when you're reading along and suddenly something happens after a pause, or a person walks into the room.
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