Ratings and Reviews by Sam Kabo Ashwell

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: abuse adverbs aesthetics afghanistan aif alice anatomy ancient rome animal protagonist animals anime april fool's art atrocity baseball based on songs bdsm boardgame body parts bondage bureaucracy casual games character portrait character stats childhood children's Christian christianity classics collaborative combat comedy coming of age compulsion conspiracy constrained writing conversation cooking cryptology cyclic cyoa darkness dating sim detective developing world dinosaur discordian dracula dream easy games easy puzzles ectocomp education educational emotion environment epilogue eris ethics experimental fairytale family fan fiction fanfiction fantasy feminism fictionalised flashback flight folktale food frame-story freud frustration gender genre gimmick gods graphics guilt Harry Potter heroic fantasy historical historical fiction history hoax holocaust homeschool horror how not to do it if comp 2010 incomplete institutions intertextuality jesus kink large large map leonora carrington lesbian linear love magic magic system make-believe marriage medicine metaphor minicomp minigame miracles movement MUD multimedia multiple narrators multiple protagonists mystery myth narrative narrative structure narrow verb set noir non-genre nostalgia nouns NPCs old-school oldschool one-trick pony oulipo out-of-comp palindrome paranormal persuasive games philosophy platformer poetry polemic political politics pornographic pornography postmodernism psychology PTSD puzzles quest random religion religious remix rhetoric rhyme roborally romance rpg satire science fantasy science fiction setting sex SF simile simulation simulationist smell smut speedIF spelling sports spring thing Spring Thing 2011 spy steampunk stiffy makane superhero surreal surrealism survival horror teenage textuality theatre theology theory therapy They Might Be Giants time tone tragedy train transposition treasure hunt trial and error trophy case urban legend vampire varytale Victorian videogame adaptation Vorple wacky war wedding weird wordplay words young adult Zorkian
Previous | 81–90 of 563 | Next | Show All


Sorcery!, by Steve Jackson and inkle
10 of 10 people found the following review helpful:
Eat Sword Pray Die, January 12, 2014
by Sam Kabo Ashwell (Seattle)

My dim recollection is that The Shamutanti Hills was one of the first CYOAs I ever played, and the first game I encountered that really featured the lethal combination of heroic fantasy and dice-rolling. Around the age of eleven, I ate this stuff up. I'm pretty sure that it was Shamutanti that prompted me to lay out pages and pages of horribly-designed, painfully-derivative fantasy CYOA, all written in pencil and in a hand far too small for anyone else to ever read. It was some gateway-drug shit, let me tell ya.

While the prose is solid, as literature Sorcery! doesn't have high aspirations. It's a post-Tolkienian hero's journey, heavily shaped by the school of RPG design that's all about individual, discrete encounters. There is an overarching story, but it boils down to "retrieve the immensely powerful artefact, save the world: to do this you will need to traverse most of the map." The hero is a blank, and the moral range is the familiar RPG dichotomy of "help people, or be a heartless mercenary." But within this overworked genre, it occupies a pretty specific style, with a grimy swords-and-sorcery feel.

The art from the original book has a huge influence on this: it's from a school of 1980s British fantasy art, all hippies-gone-heavy-metal, macabre and hideous, wherein everyone looks monstrous and threatening. Given how much of the contemporary reworkings of medieval fantasy sanitise and soften the era, this is kind of refreshing: it's a world of disease, deformity and desperation, where you're much more likely to catch the plague than to own a suit of shiny plate-mail. Unlike some of Jackson's gamebooks, The Shamutanti Hills is actually not a totally hostile world - allies and neutrals are by no means uncommon, if rarely straightforward - but the art style constantly hints at something nastier and more alien. (The more recent elements of the art, while capable and well-integrated, are a good deal less flavourful.) Much of the original art is finely-detailed enough that it's not really shown to best effect on a phone-sized device.

But about that hostility level: the design of the original is very much derived from a style of tabletop RPGs in which the GM is primarily an antagonist, not a guide, play is meant to be challenging. Like many of Steve Jackson's gamebooks, it actively works to instill paranoia in the player, but sometimes punishes paranoia. Enemies can be allies in disguise, or vice versa. Cues about the better decision are not to be trusted.

The combat is a big improvement from the gamebook version, which (in my faulty memory) mostly consisted of repeatedly rolling dice until someone was dead. The new mechanic is intuitive, not trivially easy, and involves some real tactical decisions. The gloss and guesswork of the magic system is far less worthwhile. Sometimes the adaptation isn't entirely smooth - you can play a male or female character, but there are certain romance-edged scenes that were clearly written with the assumption that the protagonist is male. But in other places the additions are just right, often in ways that make play less brutal - the rewind mechanic allows you to UNDO to any point along your journey, which is super-convenient.

Overall, Sorcery! is a strong and professional-feeling adaptation, and the things that prevent me from being a wholehearted fan of it are largely to do with the goals of the source material: it's a genre that I'm kind of burnt out on, and it's modeled after a style of role-playing of which I am unfond.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Win an Election, by BenjaminGoldberg
Sam Kabo Ashwell's Rating:

The Best Man, by Rob Menke
Sam Kabo Ashwell's Rating:

Reels, by Tyler Zahnke
Sam Kabo Ashwell's Rating:

The Challenge, by ViRALiTY
Sam Kabo Ashwell's Rating:

100,000 Years, by Pierre Chevalier
Sam Kabo Ashwell's Rating:

The Cardew House, by Andrew Brown
Sam Kabo Ashwell's Rating:

Vulse, by Rob Parker
Sam Kabo Ashwell's Rating:

9Lives, by Bill Balistreri, Hal Hinderliter, Sean Klabough, Luke Michalski, Morgan Sokol
Sam Kabo Ashwell's Rating:

Mazredugin, by Jim Q. Pfygx-Vobk
Sam Kabo Ashwell's Rating:


Previous | 81–90 of 563 | Next | Show All