Ratings and Reviews by jakomo

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View this member's reviews by tag: 2021 Text Adventure Literacy Jam 2022 Text Adventure Literacy Jam Balderstone series ectocomp2020 ectocomp2021 ectocomp2022 ectocomp2024 Horror in the Darkness Little Match Girl series parsercomp2021 punyjam1 springthing2022 springthing2025
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Captain Cutter's Treasure, by Garry Francis
2 of 2 people found the following review helpful:
What shall we do with the drunken sailor?, May 5, 2021
Related reviews: punyjam1

A puzzle-filled pirate-themed adventure: the local publican's daughter has been kidnapped by nasty pirates. To rescue her, you'll need to uncover the mystery of their stolen treasure. Lots of intricate details implemented here: chatty NPCs who respond to lots of conversation topics, a pirate ship that requires nautical directions to navigate, a very cool imprisonment-and-escape sequence. Everything exudes an appropriate 1700s-era flavour. Puzzles aren't easy: I couldn't get past the crate puzzle in the warehouse, which sadly brought an abrupt end to the fun.

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Djinn on the Rocks, by Joshua Wilson
6 of 6 people found the following review helpful:
Swap my wheelbarrow got me a horse, May 3, 2021*
Related reviews: punyjam1

You're a genie in a bottle, but thankfully nobody needs to "rub you the right way". You have the power to SWAP any object in the game world with any other (providing it has similar properties). A door is locked? SWAP it with a different, open door you've seen somewhere else and just walk through. A really clever mechanic used in multiple crafty and surprising ways. Three new custom verbs, a karma system, puzzles with multiple solutions, and multiple endings, NPCs you can converse with, all crammed into a mere seven rooms. The game is an entry in "PunyJam", a competition for games using the alternate, cut-down Inform library suitable for 8-bit computers. I honestly didn't notice anything missing from the regular Inform libraries while playing, so that's a big success for both the library and the game's shrewd use of it.

* This review was last edited on May 7, 2021
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The Blue Lettuce, by Caleb Wilson
4 of 4 people found the following review helpful:
Lettuce prey, April 12, 2021

You're a hungry groundhog looking for things to eat in a garden. This is Inform, not Adventuron, so the visual presentation is a bit different than other games in the Text Adventure Literacy Jam: (nicely drawn) pictures show up in-line rather than having their own window, for instance. It plays a little like a junior Eat Me: score a point for each thing you take a bite of (although it never acknowledges when your score goes up?): there are eight things to eat, but you can finish the game just by bee-lining straight to the blue lettuce if you want. The game seems to be targeting the youngest age-range of all the games in the competition, with all the anthropomorphic flora and fauna, hence the lack of any tricky challenges. Not sure how horticulturally accurate all these plants are, but perfectly cromulent entertainment all the same.

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Barry Basic and the Quick Escape, by Dee Cooke
3 of 3 people found the following review helpful:
Back in the summer of '69, April 12, 2021

The most ambitious game I've encountered so far in the Text Adventure Literacy Jam, Barry Basic and the Quick Escape features 3 playable characters that you can switch between at will: co-ordinating their actions and making use of their individual skills is crucial to success. The titular Barry Basic has got himself stuck in a guarded building, and he needs his two friends to help get him out so they don't miss their tea-time. While Dungeon of Antur had fun RPG combat, and Sentient Beings had its cool day/night cycle, Barry Basic goes furthest in integrating it's central mechanic with almost every aspect of the game, teaching the value of teamwork while delivering a really fun and highly-polished experience. There are even achievements: I finished the game with just over half of them.

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The Manor on top of the Hill, by Kalyen
3 of 4 people found the following review helpful:
Manors Maketh Man, April 12, 2021

A very traditional entry in the well-trodden "explore your eccentric relative's mansion" genre. The Manor on top of the Hill (I feel like the "t" of "top" should have been capitalized there) has no graphics unfortunately, but makes up for it with a lot of characterful locations, evoked succinctly in their short descriptions. Some lock-and-key puzzles, a dark room that needs to be lit up, a code to be cracked, and an inventory puzzle or two give text adventure beginners a nice, quick, friction-less tour of the standard puzzle types. The choice of font and colour scheme feels very Commodore 64. Good stuff.

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Jacks or Better to Murder, Aces to Win, by J. D. Berry
jakomo's Rating:

Please do not the cat, by bubez
2 of 2 people found the following review helpful:
Cool for cats, April 12, 2021

A strange cat has entered your home and fallen asleep on top of you. Find a way to wake it up, get it to trust you, then get it back to its rightful owner. This one's a little smaller and more basic than some other entries in the Text Adventure Literacy Jam: no graphics, very little freedom of actions. But it's completable at least; the built-in tutorial is helpful, prompting you for the right actions at the right time; and it doesn't outstay its welcome.

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Buried In Shoes, by Kazuki Mishima
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Sentient Beings, by Tristin Grizel Dean
5 of 5 people found the following review helpful:
Domo Arigato Mr. Roboto, April 12, 2021

Control a friendly robot on alien world collecting specimens. Requires a thorough exploration of everything in the environment to dig out all 24 specimens before you can blast off. The planet has a day/night cycle, with both diurnal and nocturnal species to collect, so you'll be exploring most locations twice. Some specimens are harder to collect than others, requiring some simple inventory puzzles to be solved first.

This is from the author of Reflections and has the same high implementation standards and child-friendly simplicity. There is even some cool optional content: try talking to the robot, or finding the HUMOR option in its settings. I reckon the final launch code puzzle is too difficult for the target audience: I had to resort to the walkthrough there. It also doesn't display too well on a phone (the instructions for the electrical panel puzzle don't show up). Nevertheless, this one's well worth playing.

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Sandcastle Master, by Chris Hay (a.k.a. Eldritch Renaissance Cake)
5 of 5 people found the following review helpful:
Here comes the sun, April 11, 2021*

A really pleasant, relaxing experience. Soothing background music, a calming yellow and blue colour palette, a seaside ambience that is just what the doctor ordered coming out of this season's "long cold lonely winter". You're a kid having a day out on the beach, looking for five treasures to complete your sandcastle. The map is a 9x9 grid, impossible to get lost, and the puzzles are really easy and frustration-free. I would say the target age is two years below that of the equally excellent Reflections from this Text Adventure Literacy Jam competition. But whatever age you are, fire this up for a meditative ten minute break in the sand and sea.

* This review was last edited on April 12, 2021
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