The most SF-tilted Little Match Girl episode yet. Takes place largely on a spaceship about to destroy a planet-sized golden shell found in space. The bad guys, a team of bumbling comedic incompetents (a la Team Rocket from Pokémon), think God is hiding inside. Ebenezabeth has other ideas, so has infiltrated their ship to stop the countdown. She has some of her gear and abilities from previous games still present, so she can see in the dark, transform into a mouse, scan things, and of course, shoot her Colt Paterson. Looking into fire transports her to another place and time, both deliberately and accidentally, causing short excursions to the South Dakota wildfires, a coal-powered train, and more.
The real-time element is front and centre, with a big countdown clock at the top of the screen, and can net you a losing ending, but it's actually very generous. There's a lot of excellent flavour text that you will likely skip if you're rushing to the next objective, or you're a slow reader. The text message conversations between the bad guys are gold. Worth playing at least twice to take it all in. Another highly entertaining LMG adventure.