Ratings and Reviews by jakomo

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View this member's reviews by tag: 2021 Text Adventure Literacy Jam 2022 Text Adventure Literacy Jam Balderstone series ectocomp2020 ectocomp2021 ectocomp2022 ectocomp2024 Horror in the Darkness Little Match Girl series parsercomp2021 punyjam1 springthing2022
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Death Number Four, by Dave Footitt
2 of 2 people found the following review helpful:
High strangeness, May 5, 2021
Related reviews: punyjam1

An intriguing demo that ends just as it's getting started. The player-character is a fascinating enigma: you "crackle into existence" in a pub closet, covered in bandages: NPCs are familiar with you, as if you've worked with them before, but who you are and what you do are only partially revealed. In contrast to the player-character's mysterious supernatural nature, puzzles are mundane: fix a leaking pipe, retrieve something stuck in a tree, unlock a gate. Just as you're about to flex your powers, the game ends. Successfully does the job of an intro scene: I want to see more!

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Captain Cutter's Treasure, by Garry Francis
2 of 2 people found the following review helpful:
What shall we do with the drunken sailor?, May 5, 2021
Related reviews: punyjam1

A puzzle-filled pirate-themed adventure: the local publican's daughter has been kidnapped by nasty pirates. To rescue her, you'll need to uncover the mystery of their stolen treasure. Lots of intricate details implemented here: chatty NPCs who respond to lots of conversation topics, a pirate ship that requires nautical directions to navigate, a very cool imprisonment-and-escape sequence. Everything exudes an appropriate 1700s-era flavour. Puzzles aren't easy: I couldn't get past the crate puzzle in the warehouse, which sadly brought an abrupt end to the fun.

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Arthur's Day Out, by Jason Oakley
3 of 3 people found the following review helpful:
Doesn't know where its towel is, May 5, 2021
Related reviews: punyjam1

The titular Arthur is none other than Arthur Dent, complete with gown and analgesic pills, in what seems to be a pastiche of Hitchhiker's Guide to the Galaxy. Does a good job of emulating the light, breezy writing style of the Adams/Meretzky game, despite the implementation being very bare-bones. I struggled to solve many of the puzzles presented here, as there too few clues to help you. I gave up at 90/200 points, stymied by an impossible light source puzzle, an impassable doctor's office door, and an uncrackable safe.

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The Blue Lettuce, by Caleb Wilson
4 of 4 people found the following review helpful:
Lettuce prey, April 12, 2021

You're a hungry groundhog looking for things to eat in a garden. This is Inform, not Adventuron, so the visual presentation is a bit different than other games in the Text Adventure Literacy Jam: (nicely drawn) pictures show up in-line rather than having their own window, for instance. It plays a little like a junior Eat Me: score a point for each thing you take a bite of (although it never acknowledges when your score goes up?): there are eight things to eat, but you can finish the game just by bee-lining straight to the blue lettuce if you want. The game seems to be targeting the youngest age-range of all the games in the competition, with all the anthropomorphic flora and fauna, hence the lack of any tricky challenges. Not sure how horticulturally accurate all these plants are, but perfectly cromulent entertainment all the same.

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Barry Basic and the Quick Escape, by Dee Cooke
3 of 3 people found the following review helpful:
Back in the summer of '69, April 12, 2021

The most ambitious game I've encountered so far in the Text Adventure Literacy Jam, Barry Basic and the Quick Escape features 3 playable characters that you can switch between at will: co-ordinating their actions and making use of their individual skills is crucial to success. The titular Barry Basic has got himself stuck in a guarded building, and he needs his two friends to help get him out so they don't miss their tea-time. While Dungeon of Antur had fun RPG combat, and Sentient Beings had its cool day/night cycle, Barry Basic goes furthest in integrating it's central mechanic with almost every aspect of the game, teaching the value of teamwork while delivering a really fun and highly-polished experience. There are even achievements: I finished the game with just over half of them.

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The Manor on top of the Hill, by Kalyen
3 of 4 people found the following review helpful:
Manors Maketh Man, April 12, 2021

A very traditional entry in the well-trodden "explore your eccentric relative's mansion" genre. The Manor on top of the Hill (I feel like the "t" of "top" should have been capitalized there) has no graphics unfortunately, but makes up for it with a lot of characterful locations, evoked succinctly in their short descriptions. Some lock-and-key puzzles, a dark room that needs to be lit up, a code to be cracked, and an inventory puzzle or two give text adventure beginners a nice, quick, friction-less tour of the standard puzzle types. The choice of font and colour scheme feels very Commodore 64. Good stuff.

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Reflections, by Tristin Grizel Dean
3 of 3 people found the following review helpful:
I'm starting with the evil queen in the mirror..., April 12, 2021

An entry in the Text Adventure Literacy Jam, a competition for entry-level parser games for kids. Reflections goes out of its way to hold a first-timers hand: simple, bold and colourful images for each location, short MIDI-musical ditties at appropriate moments, a helpful tutorial mode, and a map on-screen at all times (alongside the competition-mandated two word parser).

You're a kid wandering around the house and the back-garden looking for the titular reflections of yourself. A light sprinkling of magical realism adds talking cats and magic mirrors to the mix. Puzzles are suitably basic: mix a recipe, find out a dog's name, distract a rat, play with coloured crystals. All well-clued in the environment if you explore thoroughly.

Would feel perfectly at home on a 1983 primary school's BBC microcomputer, alongside Granny's Garden and Devil's Causeway.

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Sandcastle Master, by Chris Hay (a.k.a. Eldritch Renaissance Cake)
5 of 5 people found the following review helpful:
Here comes the sun, April 12, 2021

A really pleasant, relaxing experience. Soothing background music, a calming yellow and blue colour palette, a seaside ambience that is just what the doctor ordered coming out of this season's "long cold lonely winter". You're a kid having a day out on the beach, looking for five treasures to complete your sandcastle. The map is a 9x9 grid, impossible to get lost, and the puzzles are really easy and frustration-free. I would say the target age is two years below that of the equally excellent Reflections from this Text Adventure Literacy Jam competition. But whatever age you are, fire this up for a meditative ten minute break in the sand and sea.

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Jacks or Better to Murder, Aces to Win, by J. D. Berry
jakomo's Rating:

Please do not the cat, by bubez
2 of 2 people found the following review helpful:
Cool for cats, April 12, 2021

A strange cat has entered your home and fallen asleep on top of you. Find a way to wake it up, get it to trust you, then get it back to its rightful owner. This one's a little smaller and more basic than some other entries in the Text Adventure Literacy Jam: no graphics, very little freedom of actions. But it's completable at least; the built-in tutorial is helpful, prompting you for the right actions at the right time; and it doesn't outstay its welcome.

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