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(based on 10 ratings) About the StoryYou're on your way home from Cairo, with nothing but a rumpled suit and an apple for lunch. But the plane passes through dark air, over a fathomless sea. Past the heavens, under the deep, there are secrets hidden in the crevices of the world. Something is in you, longing to seek them out. And why not? |
Nominee - Getting through the undersea vent, Best Individual Puzzle - 2017 XYZZY Awards
43rd Place - 23rd Annual Interactive Fiction Competition (2017)
| Average Rating: based on 10 ratings Number of Reviews Written by IFDB Members: 2 Write a review |
I expected a far bigger game, given the premise.
What I have mistaken for a prologue is indeed half the game. That half is specially well crafted and intriguing... then the game simply breaks. It starts behaving strangely (poor testing of the second half?) and becoming the more and more aimless. And when I started to think "what's happening here?", the game is over.
Left a bitter taste. This could have been a nice piece, if only it didn't wander away so soon.
I beta tested this game.
This is a short parser game in the Lovecraftian tradition. It takes place mostly on an airplane.
The game is interesting both story-wise and mechanically. Story-wise, it features a protagonist that isn't just a standard anglo-saxon. Mechanically, it features 3-dimensional movement in multiple environments. 3d movement is something I worked on in my game Ether, and I think this game handled it well.
However, the interactivity was iffy, as it was difficult to know what commands would work.
Narrativium
IFComp 2017 Review: Measureless to Man by Ivan R.
A person of middle-eastern descent as the protagonist in a Lovecraftian horror story? That is already an innovative concept in a sub-genre where dark-skinned foreigners are generally treated as "other": either degenerate savages performing animalistic rituals to the Old Dark Ones, or cunning schemers looking to spread their evil into the white man's lands through deception and lies.
See the full review
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