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Hate Plus

by Christine Love

Episode 2 of Analogue
Science Fiction
2013

Web Site

(based on 6 ratings)
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About the Story

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...


Let's spend the next three real-time days together uncovering the mystery of year zero on the Mugunghwa, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

♡ Please, look forward to your hateful days~! ♡


Game Details

Language: English (en)
First Publication Date: August 19, 2013
Current Version: Unknown
License: Commercial
Development System: Ren'Py
IFID: Unknown
TUID: m35tt1oycq2jn2x

Sequel to Analogue: A Hate Story, by Christine Love

Editorial Reviews

Eurogamer
Love takes time.
Does Hate Plus add anything to the original Analogue narrative? It does, but really it's less of an epic and more of a sexed-up frolic through the ideas and characters presented by the previous game.
See the full review

Pop Matters
A Process of Discovery
Hate Plus demonstrates some of the best virtues of videogames in the way that itís structured as something to be explored with no clear starting point and as something that is completed only after a process of player exploration. It isnít meant to be read cover to cover; itís a process of discovery. As much as players like to champion their own influence in the game world as the distinguishing artistic quality of video games, sometimes thereís no need to interact with a gameójust occupying it is enough. Iím not sure if thereís a word for that, but thatís what Hate Plus does.
See the full review

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