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About the StoryNot so much an old-school dungeon crawl as an old school Dungeons & Dragons adventure: you are an apprentice mage wandering the streets of a deserted city in search of items, spells and experience. Expect fiendish traps, diabolical puzzles and lots of enemies to slaughter. Game Details
Language: English (en)
First Publication Date: March 1, 2006 Current Version: Unknown Development System: Inform 7 Forgiveness Rating: Cruel IFID: AC736F19-3C4D-461E-9C84-49A759C72F42 TUID: nnhm4yp172oivtd9 |
SPAG
The Reliques of Tolti-Aph is the latest game by Graham Nelson, written to showcase some of the new features of Inform 7. It is not traditional IF, rather an RPG with IF elements. It implements a modified D&D engine referred to as Woodpulp & Wyverns (W&W). The implementation of the engine is impressive, but the gameplay itself falls a little short: it fails to adhere to its own conventions and several of the puzzles have unconventional solutions. (Thank goodness for David Welbourn's walkthrough!) It's not balanced, it's not fair, and it can be very frustrating for the player. Play at your own risk!
-- Dark Star
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Reviews Exchange
The combat system that is at the heart of the game is pretty cringe worthy. I'm a big fan of RPG on the whole - Baldur�s Game II and Diablo II and Morrowind - but the combat system here is lame. There's not even a proper combat system as such because all that seems to happen is that someone attacks you and you just bang the RETURN key a few times until the combat is over. Exciting it isn�t. During the first combat in the game, between myself and a harpy, I tried doing things like ATTACK HARPY or KILL HARPY only to be told that I couldn�t because I was already in combat. Ho hum. My opinion of the game, already low, sunk a bit further.
-- David Whyld
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IF Stuff
Craft In Practice: a detailed game-design analysis of The Reliques of Tolti-Aph
I realize that tastes differ and people like different stuff in IF and all that, but I think that The Reliques of Tolti-Aph is a very, very bad game. Unlike most bad games, it has a perfectly serviceable premise and setting and so on, and of course Graham Nelson is a fine writer. But the actual game design is ghastly.
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