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About the Story"It used to be said that there are two kinds of magic-user: those who have been to Tolti-Aph, and charlatans. It used to be generally understood that the attempt to prove oneself in the unforgiving society of Tolti-Aph was a bid for rapid level advancement or else romantic, thin-young-mage-in-midnight-black-robes death. The closer you get to the wilderness island vaguely marked 'Tholtaff' on the agate globe in your great-great-grandfather's study, the better the alternative sounds: settling down in some coastal village, perhaps, a little weathermongering, some polymancy, and helping out with the nets after a bad storm. Retire at maybe level 3, with most of your experience points gained from observing rare fish-based poisons carry off those villagers careless about gutting. Publish an awesomely tedious monograph on the correct usage of the 'untangle rigging' spell. You know, the good life." Game Details
Language: English, Castilian (en, es)
First Publication Date: March 1, 2006 Current Version: Unknown License: Freeware Development System: Inform 7 Forgiveness Rating: Cruel IFID: AC736F19-3C4D-461E-9C84-49A759C72F42 TUID: nnhm4yp172oivtd9 |
SPAG
The Reliques of Tolti-Aph is the latest game by Graham Nelson, written to showcase some of the new features of Inform 7. It is not traditional IF, rather an RPG with IF elements. It implements a modified D&D engine referred to as Woodpulp & Wyverns (W&W). The implementation of the engine is impressive, but the gameplay itself falls a little short: it fails to adhere to its own conventions and several of the puzzles have unconventional solutions. (Thank goodness for David Welbourn's walkthrough!) It's not balanced, it's not fair, and it can be very frustrating for the player. Play at your own risk!
-- Dark Star
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Reviews Exchange
The combat system that is at the heart of the game is pretty cringe worthy. I'm a big fan of RPG on the whole - Baldur's Game II and Diablo II and Morrowind - but the combat system here is lame. There's not even a proper combat system as such because all that seems to happen is that someone attacks you and you just bang the RETURN key a few times until the combat is over. Exciting it isn't. During the first combat in the game, between myself and a harpy, I tried doing things like ATTACK HARPY or KILL HARPY only to be told that I couldn't because I was already in combat. Ho hum. My opinion of the game, already low, sunk a bit further.
-- David Whyld
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IF Stuff
Craft In Practice: a detailed game-design analysis of The Reliques of Tolti-Aph
I realize that tastes differ and people like different stuff in IF and all that, but I think that The Reliques of Tolti-Aph is a very, very bad game. Unlike most bad games, it has a perfectly serviceable premise and setting and so on, and of course Graham Nelson is a fine writer. But the actual game design is ghastly.
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