Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
No time for fantasy. Must feed fish.
'Fresh Sushi' is a treat. It's not a challenging or long game: all you need do is feed your friend's pet fish. But it shines in its treatment of its characters. This is most notable with the pet fish, who has a boorish comment or reaction for almost everything you do (including new comments on repeated actions, in some cases). But it's also clear that some thought was put into both the player character's character and also that of your absent friend, whose art studio you are visiting (eg: look at the painting).
-- David Welbourn
|Average Rating: |
Number of Reviews: 10
Write a review
In A Day for Fresh Sushi, instead of trying to cobble together a whole game under the time limit, Short has written one perfectly constructed little scene. It's a few steps away from a one-move game; if you get even slightly lucky you'll win right away, but want to come back to see what happens when you try other things. As other reviews have said, the fish's commentary is hilarious and is really what makes the game. Most of this game is silly with touches of playful romance, but there are deeper elements suggesting a more complex backstory. (Hint: (Spoiler - click to show)look at the painting.)
I don't like formalised rating systems. How many stars do you give a fun SpeedIF game? Do you compare it to other SpeedIF, or do you compare it to all other interactive fiction? Neither seems a very desirable choice, and that leaves me in an unsolvable dilemma.
Anyway, that's why I don't give rating without writing a corresponding review. Forget about the number of stars: A Day for Fresh Sushi is a very short and ridiculously easy game, but it has a nice atmosphere, more polish and backstory than you may expect from SpeedIF, and an NPC that I would love to see in a longer and more sustained game.
This is one of the stranger ideas I've ever seen for a game, but it's a lot of fun. A nice twist here is that most of the pleasure of this game comes from *not* completing it. Winning is dead easy, but it's more interesting to have a look around first. The NPC is enjoyably unpleasant and both the PC and the absent artist are given a lot of character - or at least, a lot is hinted at.
A couple of striking points about this game, which I'll hide not because they're really spoilers but because working these things out is part of the enjoyment: (Spoiler - click to show)The game appears to be set in the distant future, at least given that Britney seems to have been visiting the moon and the PC is apparently purple. I thought this interesting given that there is nothing overtly SF about the setting at all - apart from the talking fish, of course, which I initially assumed was a sort of whimsical fantasy element rather than a SF one. Perhaps it is and the SF elements have got absolutely nothing to do with it. (Spoiler - click to show)I think this is the first game I've played where the PC is gay and this makes no difference to the plot. That's also very refreshing.
|Violet, by Jeremy Freese|
Average member rating: (349 ratings)
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
|Danny Dipstick, by Garry Francis|
Average member rating: (7 ratings)
You need to find a girlfriend, but all the girls think you're a dork. Try to overcome your dorkiness to pick up a girl.
|dontPush, by Filamena Young|
Average member rating: (6 ratings)
This is my first twine game. It is a birth experience. Here’s a few things that are true. this is only a chain of events that are possible. Not for certain. Not even necessarily probable. This is not a ‘normal’ birth. There is no such...
Great "lunchtime length" games by MathBrush
These are games that can generally be completed in 30 minutes or less. Some can be completed much faster. Included in this list are games that have multiple endings that can individually be reached quickly. It also includes several Twiny...
Games that made me smile by MathBrush
I wanted to do a list of comedy games, but I think people rarely think "I want to play a comedy game"; to me, the phrase brings up some kind of jokey, goofy game, like many of the poorly made Twine games that people make now. Instead,...
Best of SpeedIF by David Welbourn
SpeedIF games are often overlooked or denigrated, and usually with good reason: with only two hours to code a game, the results can be rather shoddy. Buggy. Plagued with read-author's-mind problems. But not always. Here are a few SpeedIF...
One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...
NPCs Made Easy by Sam Kabo Ashwell
A list of games which notably use elision, sleight-of-hand, cleverly framed premises, or other fiendish implementor tricks in order to include significant NPCs in the story without having to implement them in deep, complicated detail....
Speed IFs that are awesome by trojo
Expectations for Speed-IFs are generally low, but sometimes games written as Speed-IFs are in fact awesome-- not just "awesome for a Speed IF" but truly worthwhile. List some favorites here.