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The Lost Children

by Larry Horsfield

Episode 5 of The Adventures of Alaric Blackmoon
Fantasy
2016

Web Site

(based on 2 ratings)
2 reviews

About the Story

You are Duke Alaric Blackmoon and since your return from the Marienburg Fortress (see "The Fortress of Fear"), you have settled down to a more peaceful life as Duke of the duchy of Charlton in the kingdom of Hecate.

Then, just as things had started to get a bit too routine and humdrum again, you start to get reports of strange goings-on in some of the more remote villages in Hecate - children between the ages of 11 and 15 have started to go missing at night, apparently kidnapped from their beds without a struggle.


Game Details

Language: English (en)
Current Version: Unknown
License: Freeware
Development System: ADRIFT
Forgiveness Rating: Tough
IFID: ADRIFT-500-0EDB-86ED-4C58-850C-52664521CC43
TUID: var83bnetov9hc16

Remake of The Lost Children, by Larry Horsfield

Awards

1st Place - 2016 ADRIFT End of the Year Comp.

Editorial Reviews

Delron
Review compilation
In this game Alaric must investigate the disappearance of several children in Hecate where Alaric is duke. The investigation leads to a megalith with a magical gateway, which leads to another place far from Hecate. Alaric goes through this gateway in the prologue and once on the other side, the game begins.

Without revealing too much of the story, Alaric must investigate this new area, where he will befriend some characters and he will need to equip himself for the final encounter with those responsible for the lost children. And hopefully he will save the children in the end.
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1 of 1 people found the following review helpful:
Duke Alaric dukes it out with the trolls., May 20, 2021
by Rovarsson (Belgium)
Related reviews: Fantasy, Puzzler

It had been a long time since I ventured into Hecate, the land of Alaric Blackmoon. I was immediately drawn back in. I love the high-on-questing/low-on-magic surroundings. Alaric is a down-to-earth veteran who got appointed Duke for saving Hecate in the first game, Axe of Kolt. Since then he has been roaming the lands to help his people where he can.

In The Lost Children the children of Hecate are being kidnapped by the trolls, who are normally friendly commercial partners. Might there be some magical coercion behind their changed behavior?

The story of The Lost Children is standard but great fun. Alaric goes on a straightforward, unironic quest to save the missing children, solving problems and puzzles on his way. The first area, west of the Fireheart Mountains, involves two fetch-quests. One is particularly weird/hilarious. The mother of one of the missing children has information Alaric needs, but she demands that he fix her leaking roof first. The fact that she's an Elf who knows through a psychic connection that her son is alive and well might help explain her warped priorities, but still...

The puzzles here range from the very simple find-object-use-object kind to more elaborate obstacles where our hero must obtain the right information first and go through a multi-step plan to get what he needs.

It is during one of these fetch-quests that the player encounters a magnificent puzzle where they have to take stock of their inventory, the geography of multiple locations and make a mental leap that would come natural for a playing child. The moment it clicks is fantastic. ((Spoiler - click to show)Skipping into the cave across the cove.

The area east of the mountains offers a whole other set of obstacles. Here Alaric comes face to face with the trolls and must find ways to deceive, kill or in some other way go around them. There is certainly some learn-by-dying involved in the endgame, where the player has to figure out which steps to take and then restore and execute those steps in as few moves as possible, or else be caught by trolls or pulverized by wizard-fire. In a game as proudly oldschool as this one, I had not one bit of a problem with that.

The problems with <iThe Lost Children mostly lie in a lack of gatekeeping between the two areas. It is exceedingly easy to move through the tunnels under the Fireheart Mountains to the valley of the trolls from which there is no return, and only then notice that you lack a necessary object to kill the ogre.
Indeed, there are many, many ways to get the game into walking-dead terrain. Too many. That's a shame, because the good oldschool features (I learned to like a well-thought-through try-die-repeat puzzle) of the game threaten to be buried under the frustration that comes with too many restores and lack of clues and guidance.

I enjoyed playing through this game with a massive amount of hints and explicit help. Without that, I would recommend playing another Alaric Blackmoon-game like Die Feuerfaust instead.


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This is version 3 of this page, edited by Zape on 5 May 2021 at 12:46am. - View Update History - Edit This Page - Add a News Item