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Prof. Lily's creative band of wageslaves present a free game to you. An educational experience of life under capitalism's duress. What does it mean to work inside the game industry, or outside of it?
31st March, Midnight is a short and free visual novel about a game developer who is working on a new spinoff for an up-and-coming studio.
Entrant overall; 3rd Place (tie), Best Story-Focused Game; 3rd Place (tie), Best Previously Unawarded Game - Short Games Showcase 2024
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
I remember hearing stuff about this game from other people who were judging the Short Games Showcase. Even though that's over, I wanted to try it out.
It's a multimedia-enhanced, well-written visual novel that is (I think) entirely linear, but which has good pacing and has the amount of text per click and screen tuned well enough that it never felt like a chore to click through (also because the writing is compelling).
The protagonist is cool (a writer who is passionate about visual novels and indie games with plenty of experience and education who gets a shot at working on a popular franchise), and its fun to see things from their perspective.
But they're also problematic. At first, it felt like we were meant to sympathize with her 100%, but as it went on I could see the issues coming up, things very similar to ones I had in my first job(s). Amy, the hero, focuses her workplace happiness on romantic relationship with coworkers rather than the job. She zones out in meetings, feels like everyone is fake and not real LGBTQ allies, and doesn't bother to try the games of the company she's working for before getting hired. She makes radical suggestions to gameplay to the experienced team and gets mad when they won't make them, and when the team comes up with a project suited exactly for her skill set, she is upset because it's designed to be catered to the audience rather than her own ideals.
I know exactly how she feels, especially with having to write what others want than what you want. One thing that helped me so much with that was someone's advice about writing (looking up, it was an author named ferkung):
"It's just very "I know what works, I am a professional, if you do not want what I think is 100% right, then I can offer 80% right and meet your goals."" And as for hating that the team poo-poos her ideas, I remember a lot of early teams I was part of where I jumped in and criticized what they were doing, only to find out later that they had tried my ideas before and found failure (as I did) and just didn't want to rehash it.
So I expect the fictional Amy will be a lot happier if she survives in the industry and finds a team she loves (or grows to love the team she has). It's like a coming-of-age story for a working professional, and a great representation of one at that.
Backloggd
Original and honest, 31st March, Midnight. went down like a bitter pill and hit me where it hurts. Research gamedev for a second, and you'll know how difficult and taxing it is to the soul. This VN slides all of those feelings of resentment and betrayal under the microscope, placing the reader in the hot seat of an unenviable but revelatory position. I must commend the level of detail presented here, with the layered narrative reminiscing on the golden days of browser gaming contrasted to the stark realities of gamedev today. No party is safe from critique: cynical companies, performative marketing, Western Parody VNs… the list goes on. Moments of introspection drive home the narrator's loneliness, and at times it feels more like a nonfiction account than a visual novel. It’s harrowing material, helped by crisp sound design and a clean UI. The soft focus backgrounds drew me in, making the whole experience feel more real in a strange way.
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Backloggd Review by sonflower
an absolutely scathing and likely incredibly accurate portrayal of the industry of western visual novels, the demand for output over quality within capitalism, and the homophobia and transphobia that can be behind the scenes.
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Backloggd
It’s a rather depressing view of the industry's state, one that sadly mirrors a large chunk of my own.
Plenty of aspects of the industry are criticised here. Burnout, crunching, performative marketing, companies only looking for profits, the overall attitude towards junior developers… hell, even the way that the game industry views visual novels as a genre is criticised pretty succinctly (and personally) here. This game is a cry of disdain towards an industry that crushes hopes and dreams.
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Outstanding Unity Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Unity game of 2024. Voting is open to all IFDB members. Eligible games...
Outstanding Underappreciated Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most underappreciated game of 2024. Voting is open to all IFDB members....
Outstanding Short Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best short game of 2024, where the definition of 'short' is left up to the...