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Scapeghost

by Pete Austin

Part of Level 9
Mystery
1989

(based on 2 ratings)
3 member reviews

About the Story

Alan Chance was on an undercover mission, trying to infiltrate a drugs gang. All was going well, but then something or someone alerted the gangsters and they killed Alan and escaped, taking his colleague Sarah as a hostage. His fellow police falsely blame a mistake of Alan's for tipping off the criminals.

Alan has three nights as a ghost to disprove this false accusation, clear his name and gain revenge. Use his detective skills and growing spirit powers to delay the gangsters, track down their new hideout and bring them to justice.


Game Details

Language: English (en)
Current Version: Unknown
License: Commercial (Out of Print)
Development System: KAOS
Forgiveness Rating: Nasty
IFIDs:  LEVEL9-017
LEVEL9-017-1
LEVEL9-017-2
LEVEL9-017-3
TUID: zfis82bb2nl9t4rp

Editorial Reviews

SPAG
Scapeghost was the last game Level 9 wrote before they withdrew from the adventure market, and evidence of their previous experience is obvious. The parser understands pretty much anything you type in; you can use the command "FIND" or "GO TO" to take you to any object in the game, and you can order around characters in the standard fashion (e.g. "JOE, RUN TO MY GRAVE, WAIT FOR ANDY, FIND THE WATCH, GET IT, FIND ME"), although whether they actually do it is another thing. [...] Scapeghost is a truly classic game let down by a poor first part and some very brief location descriptions.

-- J. J. Farmer
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SynTax
The majority of problems require you to befriend another character and get them to help you in some way, which usually involves you all performing a specific action in the same turn. Players of Knight Orc, Gnome Rangers I and II and the awful Lancelot will know what I mean. It makes the game feel EXACTLY the same as their previous efforts and thus makes the game tedious and linear in its solving.

-- Roy Sims
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SynTax
It's not easy being a ghost, betrayed to a criminal gang and falsely blamed for your own death and when they escape with an hostage. [...] This is perhaps the best from Level 9 Computing and has superb graphics, and is a three part adventure.

-- Kedenan
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Polls

The following polls include votes for Scapeghost:

Non-Infocom games of commercial era worth playing by tekket
What commercial games published between 1980-1993 other than those by Infocom do you think are worth playing?

Canonicity and IF by juliaofbath
I'm interested in determining whether or not a clear canon has emerged within the world of IF/hypertext. Of course, there is a clear critical opinion regarding which works belong to this tentative canon, but I'm interested in what...

Best non-infocom games of the commercial era of the 1980s and early 1990s by Mikalye
There were a bunch of commercial games released in the 1980's and early 90's. In the UK, Magnetic Scrolls release 9 games between 1984-1990 Level 9 released 24 games and a port of Colossal Cave between 1981-1991, Delta 4 released 9ish...

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This is version 12 of this page, edited by Petter Sjölund on 23 March 2021 at 7:58pm. - View Update History - Edit This Page - Add a News Item