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![]() by Enrique Henestroza Anguiano (California) They Will Not Return is a game that follows a helper robot in a post-apocalyptic setting, with choice-based interaction and some surprising shifts in its narrative flow. Was this review helpful to you? Yes No Remove vote | Add a comment
The Gaming Philosopher Given that all the demands of craft are satisfied, it makes sense to judge the story in terms of, well, the story, and especially the way it develops its themes. The main idea is surely the difficulty and importance of going from a life of servitude to a life of freedom. The protagonist is the ultimate servant, has a hard time coming to grips with the idea that there are no more masters to serve, and then gets to reprogram itself to be its own master. This is fine in itself, but I don’t understand the game’s obvious attempts to link this theme to contemporary capitalism.
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1 people found the following review helpful:
![]() This game involves a series of vignettes that can only be completed in one way, followed by a long open sequence of puzzles and choices with consequences. Was this review helpful to you? Yes No Remove vote | Add a comment
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![]() by Sobol (Russia) The owners of the house are gone; they will not return. But the housekeeping robot still continues to clean dust, make food for them, trim their lawn... Sounds familiar? Yes, the melancholic first part of the game is basically Ray Bradbury's There Will Come Soft Rains. But then the author takes the premise in a new direction. Was this review helpful to you? Yes No Remove vote | Add a comment
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