Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story"Three Dragons," based on a European folktale about two brothers and an old man with a white beard, was a personal game design challenge by Tim Samoff (http://samoff.com).
During April 2015, Tim thought it would be fun to attempt to create a "micro" Role-Playing Game (RPG) in the interactive narrative development platform Twine. The idea was that a small game, containing a myriad of player choices and consequences, could be created within the arbitrary number of eight passages ("passages" being the primary method for creating games in Twine).
During development game grew into a slightly larger, but still quite minimal experience with a real-time battle mechanic and a distinct moral message.
|Average Rating: |
Number of Reviews: 4
Write a review
Most Helpful Member Reviews
Two things of note: stats are presented qualitatively, not quantitatively, meaning you see "You are in good health" or "The dragon is stable" instead of numerical values for health, or any other stat. This, for me, kept it from being a numbers game - it signalled that trying to keep track of health lost and damage dealt was not the point. What you have are tactics: do you feint, or swipe with your weapon, or retreat?
Second, combat is in realtime. This lends a sense of urgency to the fight: if you delay, your options dwindle. In IF and text-based combat games, this is a rare thing indeed.
So far, I haven't found any way to get anything resembling a 'successful' ending, though it's not actually clear why. Three Dragons feels like an introduction more than anything, but it introduces some interesting system which I wouldn't mind seeing in future works.
As far as storytelling goes, the ground covered here is basic, which is the point. This is a simple fable with a simple setting and simple characters. I only came across a few spelling and grammar mistakes, although there was one jarring programming error involving an elixir. Otherwise, on the programming side, the interface is nice and glossy.
What stands out is the combat. When you fight a dragon, it happens in real-time, with links appearing for you to launch an attack, defend yourself, or retreat. The dragon will continuously attack, and the text will progress, whether you click these links or not -- meaning that it will progress even faster if you do click them. Even though it's difficult to die, this mechanic gives a real sense of urgency to the battle.
The good thing here is that the combat feels like it has stakes, especially when your health, listed in the status bar, begins to deteriorate and flash red as the dragon deals damage. But the bad thing is that, in a text-based medium, this gameplay style encourages you to click links without pausing to read the text, since pausing might allow the dragon to hurt you.
The game also gives the appearance of branching at some points, but most of the branches I picked were dead ends. For example, when you're given the choice to speak with the old man, rob him, or just walk away, only speaking with him will advance the story properly. I see this a lot in CYOAs, where the player will have multiple options to select from, but only as a kind of illusion to suggest there's more choice than there is. In reality, the game has a linear path it wants you to take, and if you don't take it, you lose.
I had to restart this game quite a few times when I picked the wrong option. Since it's so short, that wasn't a hassle exactly, but it did detract from the experience when I found myself wondering why this was necessary to finish such a simple story.
So I have to give Tim Samoff credit for implementing this.
See All 4 Member Reviews
If you enjoyed Three Dragons...
Related GamesPeople who like Three Dragons also gave high ratings to these games:
|Horse Master, by Tom McHenry|
Average member rating: (67 ratings)
The Game of Horse Mastery
|Dolores and the Cave, by Magda Knight|
Average member rating: (11 ratings)
COME INTO THE CAVE, DOLORES. NOTHING BAD EVER HAPPENED IN A CAVE. Welcome. You have your team, your caving gear, your equipment. You're all set to descend into a previously unexplored cave - the find of a lifetime. But as you abseil down...
|The Warbler's Nest, by Jason McIntosh|
Average member rating: (81 ratings)
Surely the reed bank counts as a wild place. While it gives you so much, you've never tended it, not really, not like you do with your garden. It's something like the forest, then, but much safer to search without attracting attention....
PollsThe following polls include votes for Three Dragons:
Child-friendly CYOA (or other interface that's not traditional parser) by blue/green
Most of the games I see on the "appropriate for children" lists are pure parser IF. Are there kid friendly games that have a more accessible interface? CYOA, hyperlink, hybrid parser--any interface that offers some help in figuring out...
This is version 24 of this page, edited by timsamoff on 28 January 2016 at 12:30pm. - View Update History - Edit This Page - Add a News Item