Story File
The latest version.
Requires a TADS interpreter. Visit IFWiki for download links.
Story File v1.0
The original competition entry.
Requires a TADS interpreter. Visit IFWiki for download links.

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A Matter of Importance

by Valentine Kopteltsev profile


(based on 9 ratings)
3 reviews

About the Story

All those scoundrels on The Board Of The Thieves' Guild... How could they? Sure, the last weeks weren't your most successful ones (in fact, you'd be glad to raze them from your memory if you only could), and a couple of times you barely got away. But in your profession, no one can be immune against runs of bad luck! Is it possible a few not too critical, albeit painful, slips make null and void several years of a glorious thief's career? And do these slips entitle upstarts like the Secretary of the Guild, Alice Touchmeenaught, to wipe the floor with you, as she did it in her speech?

Well, then. They put you on trial, giving you three days to "carry out a convincing project", as they formulated it? Hah! They're certainly in for a big surprise! After all, your high qualification is still with you, and you know it better than anybody else. They're gonna regret the way they've treated you!

Placed 10th in the 2007 IF Comp.

Game Details

Language: English (en)
First Publication Date: September 30, 2007
Current Version: 1.1
License: Freeware
Development System: TADS 2
Forgiveness Rating: Polite
Baf's Guide ID: 3033
IFIDs:  TADS2-5B874860B0A0DB133608E06F6F54192A
TUID: xktfkqzdlk63kelo


10th Place - 13th Annual Interactive Fiction Competition (2007)

Editorial Reviews uncomplicated story that delivers a bit of IF-specific satire, and it ends with a nice little twist... It ends with a small puzzle, it's told in an entertaining way, and even the time spent stuck wasn't a big frustration.
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Jörgs Wort[be]reich
Rezension zum IF-Comp 2007 (German)
Du spielst einen Dieb, vermutlich im England unserer Zeit, dessen jüngste Pechsträhne die Mißgunst seiner Gilde erweckt hat. Beauftragt, deinen Wert mit einer überzeugenden Entwendungsleistung zu beweisen, ziehst du los, und schon bald kommt dir eine Idee für einen grandiosen Bruch. ...
See the full review


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1 of 1 people found the following review helpful:
An experiment in item descriptions, and a heist game, February 4, 2016

In this mid-length game, you are about to be kicked out of the Thieve's Guild (in a modern town), and have to do one last big heist to impress them and not be kicked out.

The big concept of this game is that the author is sick of boring, unmotivated "That is not important" messages when examining items, so he has included flowery, motivated "That is not important messages". As a professional thief, you automatically know when an item, person, or room is unimportant to you.

Sometimes this is deceptive, as an unimportant thing may conceal an important thing.

This is a hard game, but I finished it without hints or walkthrough, because the versions I played had none (even the original competition version; I wonder if it had time-enabled hints). I had a vague hint from reading if comp reviews of the game on how to solve the soccer puzzle.

The English is a little iffy in places, but otherwise not bad.

Good for fans of heist games.

If you enjoyed A Matter of Importance...

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This is version 5 of this page, edited by Gantenkiel on 22 February 2009 at 4:26pm. - View Update History - Edit This Page - Add a News Item