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All Member Ratings

5 star:
(20)
4 star:
(36)
3 star:
(24)
2 star:
(1)
1 star:
(1)
Average Rating: based on 82 ratings
Number of Reviews Written by IFDB Members: 12
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- lavendermelon, April 21, 2025

- jakomo, February 17, 2025

3 of 3 people found the following review helpful:
Excellent, never mind the few bugs, February 13, 2023

Thoroughly enjoyed this one. A classic murder mystery.

Had to rely on external hints at times, however. (Spoiler - click to show)I entered the house without checking out the cars, and there was no way to get back out of the house without quitting the game (knowing that it'll be randomised is a huge barrier to exiting the house).

Saving the game helped a lot, especially when it was time to deduce the culprit and present the evidence. (Spoiler - click to show)It was mentioned that the chief would appear at 2:00 am, but in my gameplay, I was done before 2 am but had to make a couple of hundreds of "wait" turns until 4:00 am which was when the chief appeared. This seems to be a glitch.

The game took me several hours to complete, but I would definitely recommend this if you're an armchair detective. Really wish there were more of such traditional whodunits!

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- jaymesjw, February 5, 2023

- William Chet (Michigan), May 31, 2022

- Edo, August 20, 2021 (last edited on August 17, 2023)

- Ry (Philippines), February 22, 2021

2 of 2 people found the following review helpful:
Random Acts of Violence, December 1, 2020
by Gayla (Ann Arbor, MI)

There is a lot to like here -- I am a sucker for a good drawing room mystery in the style of Agatha Christie or Dorothy L. Sayers, and the opening of this game feels like a classic set up: a small group of people who know each other well, a few secrets, a body. Huang's writing is on point, and the NPCs are interesting. And the way that you solve this game -- not just by figuring out the murder, but by laying out the evidence -- is very smart and prevents you from stumbling into a correction solution.

Unfortunately, I think the randomized aspect of the game -- the killer and method of death vary from one play to another -- detracts from its impact. It's clever and no doubt it was fun to code up, but I think it ultimately detracts from the development of the NPCs. I found a lot of actions and topics that weren't implemented -- showing a potential murder weapon to a suspect should elicit some reaction! -- and asking an NPC about a subject more than once got the same response each time. I would have preferred, personally, a game with one solution and deeper development of the NPCs.

But that isn't the goal Huang set for himself, and he did what he set out to do well.

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- xkia, November 16, 2020

- Zape, June 23, 2020 (last edited on September 15, 2023)

- quackoquack, June 10, 2020

- Cinfo88, June 9, 2020

- kierlani, May 17, 2020

- Sammel, April 4, 2020

- elias67, November 6, 2019

- Spike, August 27, 2019

- C. W. Gray , March 17, 2018

- Prosilire (New York City), December 3, 2017

- HarryKile, November 9, 2017

- eCcentr!c, November 4, 2017

- Cory Roush (Ohio), June 30, 2017

- Denk, June 6, 2017

- itsdnoftheworld, March 18, 2016 (last edited on March 19, 2016)

- Teaspoon, January 29, 2016 (last edited on January 30, 2016)

- Aryore, December 13, 2015


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