| Average Rating: Number of Reviews Written by IFDB Members: 2 |
I get what this is going for, and trying to be all sweet, but to me this was lacking.
I like the style it's written in, changing the conversation slightly, but it didn't feel that personal to me. It didn't engage me.
It would probably feel more intimate if I were a parent, which I am not, but regardless it didn't pull me in as I'm sure it was intended to.
This Twine episode lets you manipulate words in a short speech by the author's mother...it sounds a bit like an answering machine message. After you do so, the game generates links to tweets made by the author in which she expresses responses to the words chosen. Kind of an interesting idea. I don't know if this is based on real life, or completely fabricated, but it's a nifty little interaction which reminds the reader how words might be interpreted.
I wish there were more to it. It's almost the same exact mechanic as FIRST DRAFT OF THE REVOLUTION. Conversations... has you changing the words that are said to the PC/author, but this is almost a template for what could be an amazing conversation engine - if you could control the syntax and intention of different parts of the sentence completely by twiddling with them and getting varied reactions from the interlocutor based on *how* you phrased what you said, it could be quite interesting.
- Emily Boegheim, September 6, 2013
1–9 of 9 | Return to game's main page