I bet there are plenty of reviews that say of a game, "it's good at what it does, but it's limited, and the author knows that." And I sort of have little more to say than that, here, about this game. There are lots of ways to riff on 140 bytes of source code (not counting white space) but playing this game always makes me try to be that much more succinct, and it helps me when I know I'm flailing in wordiness. The names of all objects are shift-characters. The solution (Spoiler - click to show)isn't hard if you don't overthink, and I in fact enjoyed saying, ok, this has to be simple, but even better was what this game opened to me.
Because I never knew about the whole TWIFcomp. It was a great idea and I was surprised at how many people submitted entries and tried silly and even dirty tricks. If you missed the comp, as I did, the results and source are at this link. I hope they stay a long time. And as someone once derided for not liking code-golf even though I should, I found something worth code-golfing and learned about all sorts of computeristic poetry and bizarre programming tricks from this. I bet there is something there for you.
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