Another Goddamn Escape the Locked Room Game

by Riff Conner

2006

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Number of Ratings: 17
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1-17 of 17


- cgasquid (west of house), January 30, 2022

- meowbands, December 12, 2019

- airylef, December 17, 2017

2 of 2 people found the following review helpful:
A fairly standard escape-the-room game with inversion of scoring, February 4, 2016

This game purports to be a parody of escape-the-room puzzles, but it really ends up being a fairly standard version of the game, using the 'parody' aspect as an excuse for silly plot points or obscure puzzles.

The main difference between this and a standard game is scoring; you get no points for actions that lead to you winning. Instead, you get points for finding easter eggs.

At least one of the puzzles in the game is pretty clever, though, and not completely trivial to code.

Recommended for fans of one-room escape games.

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- Joshua Houk, October 18, 2014

- Celestianpower (Gloucestershire, UK), July 26, 2010

- loungeman (Bilbao, Spain), January 4, 2010

- Grey (Italy), December 25, 2009

- n4thanl, October 28, 2009

- googoogjoob, August 15, 2009

- Jerome C West (United Kingdom), March 18, 2009

- Linnau (Tel-Aviv, Israel), October 31, 2008

7 of 7 people found the following review helpful:
Uses satire as an excuse for bad play, September 21, 2008

Note: I previously rated this game with one star, but then realized that it deserved another for writing.

OK, I like satire... Usually. But when the game is poorly implemented, and uses satire openly as an excuse for bad play, I can't bear it.
Some of the writing is laugh-out-loud material, something which is certainly underrated in games today, but when it is interspersed with horrible puzzles such as (Spoiler - click to show)the one where you have to take off your shirt in front of a bathroom mirror and hang another mirror on a towel rack in order to see your back, which has a tattoo on it which (miraculously) happens to be the combination for a safe you had been trying to unlock. I had to revert to hints to get this. There were no clues within the game that had prepared me for it, or if there were, I couldn't find them.

Bad implementation was also horrific. There was an aspirin bottle in the bathroom. The PC has a headache. Logical action?

>OPEN BOTTLE

Oh? The bottle can't be opened? Hmm...

>EAT PILL

Nope, not that either.

Well, I have to say that after a heap of actions that proved unfruitful, I ended up with that same banging headache as was described in the game. Finally, in a fit of annoyance, I typed

>EAT BOTTLE

Well, the PC annoyed me enough that I was happy to give him a mouthful of glass.
But, uh, turns out that I was meant to do that. He got rid of his headache, but I must say that mine got worse throughout the game.

The point I quit at was when I ended up with my arm cut off, and a box of bandaids in tow. I tried to put the bandaids on my arm and it said I couldn't. Tried opening the box and I couldn't do that either.

>PUT BOX ON STUMP

Hey, it seemed to work with the aspirin. But no that didn't work either.

I died of blood loss. when I tried again, I examined my stump of an arm after putting the bandaids on (something which the game said I couldn't do, remember?) and apparently it was covered in them.

And I still died of blood loss.

I quit.

Nice writing in some places though. If the author wishes to write, let him write a novel. Please.

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- Alan De Smet, November 12, 2007

- Emily Boegheim, October 25, 2007

- SamGordon (England), October 23, 2007

- Eric Eve (Oxford, England), October 22, 2007


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