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you awake in a cell. you have no idea where you are. you must escape this hell they call a castle.
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
As has been said before, this was plainly written to help the creator learn Inform. Why it had to be released is a bit of a mystery, especially given the apparent, although not actual, impossibility of winning. This is because of one of several unlisted exits in the game: if you (Spoiler - click to show)go north in the bedroom it will take you to a room from which it is easy to complete the game.
Some of the oddest coding mistakes involves being able to accidentally pick up both of the men you meet over the course of the game, which becomes hilarious when Eric the Jailer tries to stop you from escaping while also residing safely in your inventory.
Overall, not really worth playing, but also short enough to not be much of a waste of time.
This very short escape-the-prison game incorporates many of the problems common in untested first efforts. There are errors of spelling and grammar, unnecessary rooms containing only underimplemented objects, and NPCs that you can pick up and carry. The plot is undeveloped (the protagonist has been locked up unexpectedly, but we never learn where or why) and puzzles are mostly absent (the most serious obstacle to escape turns out to be the omission of an exit from a room description).
The author has a few interesting ideas that sadly aren't used well. One object is only identified when examined for the second time, but although it's surprising to find (Spoiler - click to show)a key inside the cell it unlocks there's no reason why it should be hard to recognise. More strangely, the author's original text omits capitalisation altogether, but the default parser responses aren't modified, creating an odd patchwork effect. It's possible the author wrote the game only in order to learn Inform 7, and if so, I hope it was a useful exercise. However, I can't recommend the result to potential players.