Sisters of Claro Largo

by David T. Marchand profile

2016

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Number of Ratings: 9
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1-9 of 9


- Juuli, March 26, 2023

- IFforL2 (Chiayi, Taiwan), August 16, 2018

- sleepbox, December 31, 2017

- Doug Orleans (Somerville, MA, USA), May 5, 2016

- zylla, April 30, 2016

4 of 4 people found the following review helpful:
Telescopic tale of two women and a city, April 30, 2016
by verityvirtue (London)
Related reviews: Spring Thing 2016

Time to completion: 20-30 minutes

When you escaped, you were childless. Now, away from the City and its cells, you have two daughters, both special and peculiar in their own ways. Their stories will shape the future of Claro Largo.

The narrator in this game is pretty much invisible, compared to what the titular sisters do (and end up doing). The story is grim, melancholic; the village setting suggests claustrophobia, despite its promise of freedom. To me, this called to mind stories such as The Ones Who Walk Away from Omelas by Ursula Le Guin, or Shirley Jackson's We Have Always Lived in the Castle. (Of course, these comparisons are far from perfect, though they share similar tones and atmospheres.)

This game uses telescopic text (similar to what this tool does) to slowly reveal the story. This gimmick is purely mechanical (technically, there's nothing really to stop this being a linear story), but the order in which text is presented makes clear the conceptual links, the story's chronological order. Sisters is very simple, but tells a good story.

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- E.K., April 13, 2016

- Sobol (Russia), April 12, 2016

4 of 4 people found the following review helpful:
A truly dynamic text written in twine about two sisters in a new civilization, April 7, 2016
by MathBrush
Related reviews: Spring Thing 2016

This game has several interesting features. First, it is available in English or Spanish, which I found delightful. This was my first real experience in Spanish, although I only did 1 out of 5 'chapters' in Spanish.

The other most interesting feature is its dynamic text. The only thing I've seen like it is Plotkin's Matter of the Monster, but this game has more depth. You click on links to expand the text, but the expansion can occur at different locations from where you click, opening the beginning of the story, the middle, or the end. In later chalters, the mechanic opens up in unexpected and delightful ways.

Visually, I found the text color and background to be somewhat unaplealing, but it adds to the games character somewhat.

The story is about a couple that leaves a city in an unspecified setting (could be prehistoric, futuristic, magical, etc.). Together they must deal with their children and the new society they take part in.

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