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Average Rating: based on 5 ratings
Number of Reviews Written by IFDB Members: 1
1–5 of 5


- Jargon Zone, March 11, 2024

- penguincascadia (Puget Sound), February 26, 2016 (last edited on February 27, 2016)

- timsamoff (Southern California), January 28, 2016

- E.K., September 2, 2015

2 of 2 people found the following review helpful:
An academic exercise in archaeological interactive fiction , April 20, 2015*
Related reviews: 15-30 minutes

This is a Twine-based game that consists of a set-up phase where you personalize your character, followed by a standard Twine game where you choose from a variety of sequences to achieve one of numerous endings.

It is a medium-sized, puzzle less game that is meant to be a sort of academic essay. It was submitted as a dissertation, I believe, and parts of it read like one, but it is not completely dry, and manages to have some fun.

The authors seem unaware of the field of interactive fiction. They describe this as a proof-of-concept of "ergodic fiction", which is defined by the 1996 book Cybertext as fiction that requires human participation and choices to shape the experience. It is clear from the book's definition that almost all of interactive fiction is ergodic fiction, and in fact most interactive fiction is "cybertext", which is ergodic literature requiring calculation.

* This review was last edited on February 3, 2016
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