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On a visit to the remote village of El Rajid, you are fascinated by the legends of the village. The one that intrigued you the most was the story of a young man named Sinuhe who helped in the construction of a fabulous pyramid for a cruel pharaoh. Sinuhe hated the pharaoh and decided to kill him, but he was caught by the palace guards and thrown to the crocodiles. This act enraged Anubis, the ancient Egyptian god of mummification and the afterlife.
Anubis raised the spirit of Sinuhe and sent him to haunt the pharaoh and his descendants for generations to come. It is said that the spirit still haunts all those who live in the valley around El Rajid, descendants of the pharaoh or not.
Every year, on the Festival of the Sun, the villagers leave their homes to search the remains of the ancient pharaoh's palace, hoping to find the medallion that Sinuhe was wearing when he was killed. According to the legend, if the medallion is melted down and transformed into the figure of Anubis, then the wrath of Anubis will be appeased and Sinuhe will have a peaceful afterlife.
In this game, it is the morning of the Festival of the Sun and the villagers have left to search for the medallion of Sinuhe, leaving you alone to do your own exploring. Can you survive the desert heat and find the lost medallion to appease The Wrath of Anubis?
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
This is the first of Garry Francis's BDB parser games I've played, though I have played the related (and excellent) A Taste Of Terror.
The Wrath of Anubis treads some of the wellest-worn of adventure game turf, the exploration of an Egyptian tomb. It's solid, but perhaps felt a little short to me, especially in light of the length of the blurb and introduction. The backstory involving Anubis, ancient history, curses and village traditions is (relatively) elaborate, but doesn't really inform the action, or add anything to the goal of finding a single important treasure, except that it casts the quest in a positive light - not one of those bad old lights! The original game is from 1987, a lot closer to the time of Raiders of the Lost Ark (1982) whose tomb-raiding influence on some of the situations is obvious.
The Wrath of Anubis can definitely be commended for delivering accessible versions of traditionally 'Argh!' challenges found in old (read: past forty years as I type this) Egypt-set adventures. Its desert maze is samey and semi-illogical, but still designed to be a doddle compared to the incarnation of this kind of thing found in, say, The Sands of Egypt (1982), or even a non-Egyptian game like Wizard and the Princess (1980). There are oases, a thirst timer, and a checklist demanding you find food, but each of these things is paid off in the least inconvenient way possible. This speaks to one of the BDB Project's stated goals of updating the games for modern players, while obviously retaining that core style of pretty pure text adventuring.
So the game has most of the major features of the tradition, executed well, but perhaps unspectacularly and not at length. I probably expect a lot when it comes to the Egyptian aesthetic nowadays, and Wrath didn't raise my excitement levels enough. It's still a good piece of work.
New walkthroughs for December 2025 by David Welbourn
On Saturday, December 27, 2025, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for...