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You are Alaric Blackmoon, Duke of the Duchy of Charlton in the kingdom of Hecate. The stories of your exploits in finding the lost "Axe of Kolt" and solving the mystery of "The Spectre of Castle Coris" have spread far and wide, even across the seas.
2nd Place - 2016 ADRIFT End of the Year Comp.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
Die Feuerfaust is the third installment in the Alaric Blackmoon-series by Larry Horsfield. Having played and tested the previous two, I knew pretty much what I was in for, and looking forward to it.
I was not disappointed. Unapologetic (have I used this word in an Alaric-review before? I just might have...) oldschool adventuring, big and varied settings, some use of magic, some killing of foes, and at least one very elaborate, well thought out puzzle (Have you ever tried any horseriding? Wait til you try riding a wild Zampf).
Also: some lack in depth of implementation and interactivity in the large and sprawling settings, as is to be expected in the oldschool tradition.
A classic storyline drives the game forward: Whereas Alaric was a run-down mercenary going on a quest that lead him to glory in Axe of Kolt, in this game Alaric is stranded after a shipwreck and has lost all his belongings. He must work his way through various obstacles and tasks toward his final goal, recovering the famed Fist of Fire.
Nothing new, but tried and trusted adventure fare.
Many NPCs, most still smelling of the cardboard they were cut out of, some more fleshed out. All do what they're supposed to do in a text-adventure such as this: drive the action forward with clues and gifts.
Many, many puzzles, most quite straightforward and not too big. And as mentioned, a great Zampftaming sequence to sink your Hero-teeth into.
All in all, the best of the three I have played so far. The evolution begun in Spectre of Castle Coris continues: tighter gameplay, clearer subgoals so less wandering about, more engaging story.
Not must, but certainly should-play.
A new version of the game will be appearing soon.
Delron
Review compilation
The game is very varied, bringing you to various places such as a hamlet, a village, a town, some cities, a forest and an encampment. The game has more magic than previous episodes in the series, which I like. The puzzles are great, often involving magic, and as previous episodes this game is very well implemented.
See the full review
Favorite IF Authors (represented by games) by Denk
This list does not include authors, where I have only played one of their games. Thus great games such as Anchorhead and Blue Lacuna are currently not included.
Best of each authoring system by Denk
I intend to try the best games of each authoring system, so there will no doubt be many changes to this list in the future. So far, I think the following games are the best for each system I have tried: (games in alphabetic order)
Best of ADRIFT 5 by Denk
The following games are in my opinion the best ADRIFT 5 games. The games I like most have been given the highest position, except for Larry Horsfield's games, which would have taken all places in top 5, if I had not distributed them...