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This game was in Ectocomp 2021. A total of 2 people played it.
7th Place, Le Grand Guignol - English - ECTOCOMP 2021
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
Solve a missing person case with a ghost partner, like Randall and Hopkirk (Deceased), who only you can see. Three scenes (an apartment, an abandoned mall and a construction site), each with a few rooms to explore and a couple of puzzles to solve (mainly lock & key, with some variation). Feels like a first-time effort, as the game is filled with pedantic parser issues. The lack of synonyms for nouns, and the lack of automatic implicit actions are the biggest problems. Pretty flat writing throughout: the scary bits need to be scarier, the funny bit need to be funnier, characters need to have a bit more personality - I only found the homeless biker memorable. It's solidly designed though, with no moon-logic puzzles, no time-wasting travel (complete the objective in one scene and you're instantly whisked to the next), and even a basic hint system.
This is an entry in Ectocomp 2021, in the Grand Guignol section.
You play as a young person who is able to see ghosts, or at least a specific ghost named Jack. Jack urges you to solve his murder and stop another which is about to occur.
The map is pretty large, extending over three different main locations, each with 8-20 rooms.
Interaction consists of classic parser gameplay (one puzzle (Spoiler - click to show)is familiar for fans of older games, although with an unusual twist) as well as topic based conversation.
The game has an interesting premise and excels most at setting and scenery.
The implementation could be more thorough. Many synonyms are not implemented (for instance, in the final scene, (Spoiler - click to show)the service box only works if you UNLOCK BOX WITH KEY, and not if you TURN ON BOX, RAISE LIFT, go UP, etc.) Many key items are not implemented, and some verbs that are directly suggested in the text do not work. An important PC's name isn't capitalized in responses.
I think this game could benefit from being ported to Adventuron. Adding some nice pixel art would improve the overall appeal, and the (large) Adventuron audience is generally less concerned about small details of implementation and appreciates the classic gameplay and interesting maps of games like this.