Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Passages

by Jared W Cooper

(based on 15 ratings)
6 reviews19 members have played this game. It's on 1 wishlist.

About the Story

These are all the weekends that will have passed when you read this.

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(3)
3 star:
(1)
2 star:
(9)
1 star:
(2)
Average Rating: based on 15 ratings
Number of Reviews Written by IFDB Members: 6

5 Most Helpful Member Reviews

6 of 6 people found the following review helpful:
Solid premise let down by sketchy characterization, December 9, 2020
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2020

Despite the bad rap they sometimes get, to my mind there’s absolutely nothing wrong with a metaphor that’s too on-the-nose. Sure, the author might get an eye-roll or two at how obvious they’re being, but most of the time that’s outweighed by the pleasure the reader gets at figuring out what’s going on, or feeling like they’ve gotten one over on the author (they haven’t). If the emotion or idea that the metaphor is going for resonates, and it’s grounded in specific circumstances and well-drawn characters so it doesn’t just float away – and if it doesn’t wear out its welcome – this can be a solid approach for a work of fiction. I’m thinking of the novel Exit West, for example, which explores immigration by having magic portals appear in the middle of a war-torn country, allowing people to leave in an instant but with no say where they wind up – there’s the eye-roll – but because the two main characters and their relationship are written with enough subtlety and detail that they feel true and specific, Exit West is good.

So, Passages then. Our narrator lives in another one of those worlds where magic portals are cropping up hither and yon, though these appear able to move one through time instead of space. Their partner, it quickly eventuates, has gone missing, either accidentally or on purpose entering one of the portals, or maybe their unhappiness summoned the portal or somehow they turned into one? It’s unclear, which is fine (what’s less fine is this awkwardness around pronouns, which is hard to write around since neither character has a name or gender assigned as far as I could tell – based on the relationship dynamics, I thought the narrator was male-coded and the partner female-coded, so I’m going to go with that while acknowledging it’s arbitrary). We read occasional journal entries from the narrator as he dives into the portals, turning over his faults and recalling memories of happier times he searches for her in the nooks and crannies of the past (eye-roll).

This is fine so far as it goes – the writing isn’t lyrical or anything, but it’s well-considered and typo-free, and the narrator has a strong voice. And the experience Passages explores is quite universal so I’m sure it will have at least some resonance for most readers. There are two issues holding it back, though, one minor and one major. The minor issue is that Passages is barely interactive, beyond clicking to move to the next section of text There are I think two places where you can click a bit of text to change a word, but not in a way that really impacts the valence of the passage (one of them is something like “I look for her in March/July/February/December”). This makes it potentially an awkward fit in an interactive fiction competition, but isn’t really a problem except to the extent that its presentation might lead the reader to expect a form of engagement that’s not on offer.

The bigger issue is I didn’t find sufficient specificity in the characters and their relationship for them to transcend the metaphor and animate the piece with something of interest beyond the dry metaphor. The narrator is given a few details and bits of personality – he’d always wanted to be a carpenter, and he makes a number of nerdy references in the course of his writing – but it’s pretty thin. And the partner is given almost no characteristics whatsoever. Partially I think this is because the narrator is idealizing her, now that he’s lost her. But if anything this makes him seem even more self-regarding and navel-gazing.

And while we get the subject matter of some of the issues in the relationship, the dynamics are left frustratingly vague: at one point the narrator talks about a big fight they got into about the utility bills, and acknowledges that that’s a dumb thing to have a fight about, but there’s no remembered dialogue or other indication of the content of the fight. My brain can fill in some blanks (and here’s where gendered presuppositions are probably having an impact on my experience of the game): maybe he thought the water bill was too high because she was taking too long in the shower, and got mad about that? That’s not very creative, but at least it’s something, and seeing her do something that pisses off the narrator would help the piece land and provide fuel for his eventual catharsis.

Passages is zippy, and establishes a solid premise and character arc in the ten minutes or so to work through it, so it definitely speaks of an author to keep an eye on – but without a little more work done to make these characters breathe, I’m not sure how much of an impact it’ll have on most readers.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
A short linear Twine game about wormholes popping up, April 15, 2024
Related reviews: less than 15 minutes

This is an example of dynamic fiction, where you have no interactivity (although there is one instance of cycling text) and the entire purpose of the links is to pace the reading.

I’m not really against dynamic fiction. It’s useful in shorter stories to hide the total length of the story and keep you guessing where the end will come. It’s less useful in longer stories, as players get frustrated. Thankfully this is pretty short.

This game is about wormholes opening up and taking away things and people, with the reasons for it slowly revealed. I liked it, and I appreciated the sentiment it was trying to impart.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
Interesting idea, but falls flat, November 25, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: About 15 minutes

This is ostensibly a choice-based game, but as best as I recall only had a single page that offered up so much as two links, and one of those only changed the present text a bit, rather than send you down a new path. Considering that this is supposed to be interactive fiction, I have to mark it down for having only a modicum of interactivity.

The story takes the form of a journal in a strange version of the world where wormholes sometimes open up in the basements of houses and can theoretically be fixed by plumbers. The wormholes, if unsealed, can cause issues with the flow of time, and so consequently the journal entries don't seem to follow upon each other linearly and sometimes something happening in one entry can be explained by something in a later entry. An interesting idea, but the story just didn't grab me.

It is mercifully short though, if you want to give it a quick spin.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
Erased...from existence, October 18, 2020
by deathbytroggles (Minneapolis, MN)

There have been many games in the history of IF that have utilized the journal as a storytelling device, and many of those have had the player discover the journal pages out of order to add intrigue. In Passages, the entire story is reading a journal out of order, with the raison d'etre being a distortion of the space time continuum.

The time and space mechanics take a backseat here to the relationship described in the journal, primarily all of the author's regrets with regard to said relationship. It's a cool concept and I think it was structured fairly well. However, I think it would have made more of an impact if we had seen more journal entries from happier times to give the despair more weight. Mainly, I wish the protagonist wasn't such an insufferable twit; I had no emotions to spare for this person. To be fair, the PC reminds me of myself when I was fifteen, so your mileage may vary.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

1 of 3 people found the following review helpful:
A cute little love story, December 2, 2020
Related reviews: ifcomp 2020

This is a cute little love story, featuring some weird sci-fi elements that remain unexplained in the background. It is not really interactive at all, though at one point the choice IF medium is utilised in an elegant way.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: Unknown
License: Freeware
Development System: Twine
IFID: 741B7355-77F5-40F5-B29C-45BA5F9D36F2
TUID: lkihb7elkh87dbf

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 4 of this page, edited by JTN on 3 October 2024 at 12:12pm. - View Update History - Edit This Page - Add a News Item - Delete This Page