|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryA small game that won the French IF Comp 2008, in which you have to find the exit of an unknown room... but you wake up in some kind of altered state if I may say so... Game Details
Language: French (fr)
First Publication Date: November 23, 2008 Current Version: 2 License: BSD Development System: Inform 6 Forgiveness Rating: Polite IFID: ZCODE-2-301208-F846 TUID: kc6qs3ene5morvlm |
1st Place - French Comp 2008
IFiction-FR
Webpage of the French IF Comp 2008
This is the webpage of the French IF Comp 2008, with links in the end to the marks and reviews of the different games.
See the full review
| Average Rating: ![]() Number of Reviews: 2 Write a review |
While the English interactive fiction community regards long, elaborate works as an ideal, French authors seem to prefer small but well-made games (Ekphrasis being the exception that strengthens the rule). Brume is an escape-the-locked-room puzzle, very simple, but almost flawless. Except for a couple of unimplemented objects and an overwrought blurb, I have no complaint.
The game is made to convey a particular mood, and it does so with a carefully designed environment and short, well-written descriptions. The timed mood messages and occasional sudden deaths (they're undoable...) help, too. The puzzles are very basic, which is just the way I like them, but since the game is so small, more red herrings would not have been out of place. The author has clearly mastered the basics of text adventure authoring. I recommend just a little more ambition next time.
Brume est un jeu façon "escape-the-room", où vous êtes enfermé dans une chambre au deuxième étage d'un bâtiment qui semble être en feu. Il y a une paire d'énigmes, qui sont plutôt simples et bien indiquées ; mais la plus grande force du jeu est son implémentation, qui est très complète : tout a été implanté avec grand soin, même les actions les moins évidentes. Au final, le jeu est plaisant et pas frustrant du tout.
L'écriture est plutôt intéressante : certains passages sont très bien écrits, et les descriptions posent bien l'atmosphère ; de plus c'est un concept rafraîchissant pour une escape-the-room. Mais j'ai trouvé que certains passages avaient beaucoup trop de fioritures - surtout l'introduction, qui est longue, remplie d'adjectifs compliqués, et finalement n'apporte pas grand-chose au récit. Enfin, j'ai trouvé dommage que le jeu ne nous apporte pas plus de précisions sur la raison pour laquelle on est enfermés, et la fin ne répond à aucune question.
Bref, Brume est court (30 minutes), très bien implanté et plutôt bien écrit ; dommage qu'il ne soit pas un peu plus développé.
69,105 Keys, by David Welbourn Average member rating: ![]() There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys. |
Lists and Lists, by Andrew Plotkin
Average member rating: (24 ratings)
A tutorial in which a genie teaches you the basics of a simplified version of LISP. [--blurb from The Z-Files Catalogue]
Divine Bonace, by Hugo Labrande
Average member rating: (4 ratings)
An entry in the 2007 French IF Comp.
One room games by cpuguy
I would like to know what one room games are available. I enjoyed the acorn court, and am looking for more similar games.