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A surreal game that starts you out amnesiac in a brightly colored cell and turns swiftly into fantasy thereafter.
Placed 29th in the 2005 Interactive Fiction competition.
29th Place - 11th Annual Interactive Fiction Competition (2005)
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
The most striking feature of "Dreary Lands" is the awful spelling. I can't imagine that it was proof-read even once. Towards the end there is a nearly game-stopping bug, but the game can be completed.
I was going to say quite a bit about the writing, which had some promise, but the following quote from the about text of the game pretty much removes the need to add anything to this review:
"I know this game is not very good; It even disappoints me.
[...]
I am not going to release a better version of this game, though."
In this game, you play someone who has lost their memory and finds themselves in a room with nothing but a mysterious colored rod.
6ou go through a sequence of escapes with some genuinely creative and fun puzzles before transitioning to another genre.
There were some bugs and many typos, but I enjoyed it overall, especially the first half. The author was 14 at the time of writing, and this game is a significant accomplishment for someone of that age.
>INVENTORY - Paul O'Brian writes about interactive fiction
There are lots of different ways to write a bad comp game... I’ve played all the flavors, many times over, but sometimes I get fooled as to which is which. Dreary Lands, for example, looks at first like it’s going to be a surreal Rybread whirlwind, but turns out to be a first game not only broken in English and puzzles but also seemingly attempting some clumsy evangelism as well.
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