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A surreal game that starts you out amnesiac in a brightly colored cell and turns swiftly into fantasy thereafter.
Placed 29th in the 2005 Interactive Fiction competition.
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v.6: 11-Apr-2025 20:15 -
JTN
(Current Version)
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Changed author, download links |
v.5: 10-May-2022 02:11 - Paul O'Brian Changed external review links | |
v.4: 29-Mar-2020 22:51 - David Welbourn Changed download links | |
v.3: 02-Sep-2009 10:36 - strivenword Changed author, download links | |
v.2: 05-Sep-2008 18:48 - madducks Changed description, genre, forgiveness, download links | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
There are lots of different ways to write a bad comp game... I’ve played all the flavors, many times over, but sometimes I get fooled as to which is which. Dreary Lands, for example, looks at first like it’s going to be a surreal Rybread whirlwind, but turns out to be a first game not only broken in English and puzzles but also seemingly attempting some clumsy evangelism as well.
See the full review