Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(274)
4 star:
(186)
3 star:
(70)
2 star:
(21)
1 star:
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Average Rating:
Number of Ratings: 555
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- lobespear, March 20, 2008

- bolucpap, March 19, 2008

- Aris Katsaris (Athens, Greece), March 17, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- J. Robinson Wheeler (Austin, TX), February 22, 2008

- Interference (Oxford, England), February 14, 2008

- Ziixxxitria (California), February 10, 2008

- Squidi, February 1, 2008

- Dan Schmidt (Boston), January 31, 2008

- Michel Nizette (Brussels, Belgium), January 18, 2008

- frankpape (San Jose, California), January 18, 2008

- Matt Kimmel (Cambridge, MA), January 17, 2008

- onyx (Ann Arbor, Michigan), January 17, 2008

- incandenza (carrboro, north carolina), January 17, 2008

10 of 11 people found the following review helpful:
"Momento" as Interactive fiction, January 14, 2008
by somegirl (Minneapolis, Minnesota)

I'm not a big fan of "puzzle-less" games, but I did enjoy this game. Really, I'd have to say it was more like a short story than a game, but it was quite a *good* short story. I'd encourage anyone who plays it to settle in to do some reading, and talk to everyone you can - this is not the time to go rushing to the end. I especially liked seeing the plot lines weave together, it starts out quite disjointed, but everything fits together so snugly by the end, it takes your breath away a bit.

Serious spoilage (really, don't click if you haven't played yet)
(Spoiler - click to show) The really Wow! part for me? In the crystal labyrinth, when you discover you can fly - amazing. That was great.

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8 of 8 people found the following review helpful:
Interesting but disappointing, January 13, 2008
by Dannii (Australia)

As one of the first "puzzleless" IF works I tried, I certainly found it very interesting. The scene changes worked well, and with one "wow" and several "ahh" moments, Cadre really is quite the storyteller.

However I found the work really a bit of a disappointment. It was very short, and ended far earlier than I expected. Some scenes were timed and I didn't expect to be given much freedom, but in the other untimed scenes I found the world under-implemented. Most objects had short boring descriptions which often were not even for the object I wanted. And some were not even implemented:
(Spoiler - click to show)Among the ruins of the power plant
The power plant is in substantially worse shape than the living quarters, and considering that those were completely wrecked, that's saying something. Though the fissionable materials were specially packaged to prevent them from exploding, the Geiger counter in your suit indicates that this area is still very radioactive. (I'll explain that part later. For now let's just say it's very dangerous and you should probably be moving along.)

> x power plant
Nothing like that seems to be around.


That said, it was still a worthwhile experience. If you don't expect a full world to play with, this story will give you a lot.

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- Wendymoon, January 13, 2008

- tfbk, January 10, 2008

- Cendare, January 9, 2008

- fastfinge (Toronto, Canada), January 4, 2008

- Juhana, January 3, 2008

- oddgrue (California), December 30, 2007

- Gocho (Spain), December 22, 2007

- RichCheng (Warwickshire, UK), December 19, 2007

- Tyrog, December 14, 2007


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