Return to the game's main page

All Member Ratings

5 star:
(279)
4 star:
(199)
3 star:
(74)
2 star:
(22)
1 star:
(3)
Average Rating: based on 577 ratings
Number of Reviews Written by IFDB Members: 45
Previous | << 19 20 21 22 23 24 >> | Next | Show All


- MattArnold (Ann Arbor, Michigan), November 24, 2007

- David Schweinsberg (Pasadena, California), November 21, 2007

- Leland Paul (Swarthmore, PA), November 19, 2007

- anj tuesday, November 18, 2007

- Benjamin Sokal (Elysium pod planting enclosure on Mars), November 14, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

2 of 8 people found the following review helpful:
Excellent story-driven piece, November 9, 2007
by Kake (London, England)
Related reviews: Adam Cadre, *****

I really liked this one. The juxtaposition of the two storylines, the non-linear time progression, the use of different voices — all excellent.

The main story is a moving one; but the moment that I felt was the strongest, in the sense that it made me stop and go "oh wow, oh wow, oh wow", actually occurred in the story-within-a-story. It was a small thing, but it really got across one of the reasons why I should care deeply about the main character.

You can log in to rate this review, mute this user, or add a comment.

- protobob, November 8, 2007

- Salamosam (Montreal), November 5, 2007

- Nusco (Bologna, Italy), October 31, 2007

- Steve Evans (Hobart, Tasmania), October 28, 2007

- Brian Slesinsky (California), October 27, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- aparrish (NYC), October 25, 2007

- zharris70 (New York City), October 25, 2007

- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

- Hauston (Seattle, WA), October 24, 2007

- zer, October 24, 2007

- Sami Preuninger (New York City), October 23, 2007

36 of 37 people found the following review helpful:
Canonical, October 23, 2007

This is a work so hugely influential to IF development that anyone interested in the history of the form should try it: it experiments with non-linear presentation of time, menu-based conversation, and constrained game-play to support a specific plot. A number of its features look perfectly ordinary now, but were ground-breaking at the time. Photopia's particular form of menu conversation, for instance, was spun off into a library used in a number of other works.

How well does it work, beyond that? Opinions vary. Some people consider it the most moving piece of IF they've ever tried. I personally found it wavered between effective and manipulative, with the main character too saintly to be true. While it was worth playing, it is by no means my favorite piece of character-oriented IF story-telling.

You can log in to rate this review, mute this user, or add a comment.

- Eriorg (Switzerland), October 22, 2007

- robkun (London, UK), October 21, 2007

- Brian Campbell, October 21, 2007

- Michael R. Bacon (New Mexico), October 20, 2007

- Gregory (USA), October 20, 2007


Previous | << 19 20 21 22 23 24 >> | Next | Show All | Return to game's main page