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5 star:
(12)
4 star:
(16)
3 star:
(8)
2 star:
(2)
1 star:
(0)
Average Rating: based on 38 ratings
Number of Reviews Written by IFDB Members: 6
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- aluminumoxynitride, February 4, 2025

1 of 1 people found the following review helpful:
"Do you seek the wisdom of the ancients?", February 25, 2023
by Rovarsson (Belgium)

With these words our story begins. The protagonist welcomes a timid customer into his salon, preparing to do a psychic reading and look into the future. He'll be the first to admit it's all hazy-floaty mumbo-jumbo, or, as the plaque above the salon door reads: "For entertainment purposes only."

Not long after however, when a strong-willed police-woman steps into the salon on a private mission and slaps a "tense and furious glove" on the table, it is revealed to his own astonishment that he does seem to have inherited some of the genuine psychic powers of his late mother...

Stone Harbor is a supernatural detective story. It follows the predictable mould of such stories quite closely. What it does with the various elements within that mould however, it does very well.

The prose flows easily and confidently. For example: the protagonist's shock and disbelief of being drawn into a psychic trance feels genuine to the reader. It's believable, where it could easily come across as forced or even farcical from the pen of a less-skilled writer.

Places are described elaborately and in precise detail, allowing an intricate mental picture of the surroundings. These descriptions are infused with the personal impressions of the protagonist, letting the reader align herself more intimately with the protagonist.
In contrast, revelations about the characters themselves and their relations to other people are kept short and implicit, trusting the reader to draw conclusions based on a few poignant details.

The overall structure of the story made me think of a ride in a slowly but steadily accelerating train. The long uninterrupted paragraphs of the first chapters provide the opportunity to comfortably settle in, study the characters and the setting. The story gradually picks up speed and by the final chapter the plot is frantically hurtling toward the denouement, dragging the reader along.

I'v consistently used the word "reader" in this review. That is because Stone Harbor is much more a story than it is a game. It's a linear narrative without branching, leading to a single predetermined outcome.
The choices, the clicking, the interacting with the text serve to guide and influence the reader's experience of the story while travelling through it, rather than giving her control over the direction of travel.

Especially in the first chapters, the many micro-choices, the options of what detail to focus the protagonist's attention on, invite deep commitment and investment. They effectively help the reader to align herself with the main character and inspire a genuine wish to see the mystery solved.
The further the plot advances, the more a single clickable option is available to advance the story. Instead of being a boring "continue"-option in disguise at the end of a paragraph however, these single clicks retain an in-story relevance. Not only does it feel qualitatively different to press a meaningful nou, a word which the reader has been trained to associate feelings of hope or threat with, the strategic placement of the clicks in ever-shortening paragraphs nearing the end also very effectively impresses the hastening tempo on the reader.

An impressively written, grippingly paced mystery.

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- Kinetic Mouse Car, August 2, 2022

- bkirwi, October 17, 2021

- TheBoxThinker, October 1, 2021

- Sad and Wet Horse, September 14, 2021 (last edited on March 12, 2024)

- WillFlame, August 31, 2020

- Marc-André Goyette, July 3, 2020

- kierlani, March 21, 2020

- CMG (NYC), March 14, 2020 (last edited on March 15, 2020)

- Laney Berry, September 27, 2018

- Dawn S., August 26, 2018

- stet, November 21, 2017 (last edited on November 22, 2017)

- Julia Myer (USA), September 26, 2017

- Wanderlust, August 2, 2017 (last edited on May 28, 2023)

- Indigo9182, July 10, 2017

- Xavid, July 9, 2017 (last edited on July 10, 2017)

- lastplaneout (Boone, NC), June 22, 2017 (last edited on June 23, 2017)

3 of 3 people found the following review helpful:
A largely linear but powerful story about a psychic-turned-detective, May 7, 2017*
Related reviews: about 1 hour

This was my favorite game of the comp, on the strength of its writing and its use of kinetic links.

In this game, you play a fake psychic who discovers their true powers after being roped into a murder investigation.

The gameplay resolves around big chunks of text with little choices that change some flavor text. I usually don't like this style, but the concept of a psychic\detective trying to prove himself is great for this style; it makes you hunt the text for clues, trying to figure out what angle to approach a person, to guess what item to use next. It reminds me of Arthur Conan Doyle's stories, with a strong attention to gathering clues from clothing, appearance, and clues.

The styling is gorgeous, the machinery runs smooth, the graphics are good. Does this mean Parser is dead? No, it just means that there's twice as many games to enjoy.

* This review was last edited on May 10, 2017
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- Aryore, May 1, 2017 (last edited on May 2, 2017)

- hoopla, March 8, 2017

- zoopzoopzoop, February 21, 2017 (last edited on February 22, 2017)

- ocdunlap, February 19, 2017 (last edited on February 20, 2017)

0 of 1 people found the following review helpful:
My iPhone feels satisfied, February 10, 2017*
by Denny (NY)
Related reviews: IF Comp 2016

Cool little story, not the most interactive maybe, but quite satisfying nonetheless. Got taken in pretty thoroughly by my boardwalk psychic persona, which leant some credibility when I did have to make choices. Very pro presentation.

* This review was last edited on September 26, 2018
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- kala (Finland), February 2, 2017


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