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The Golden

by Kerry Taylor

Slice of life

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Number of Ratings: 6
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1-6 of 6

0 of 1 people found the following review helpful:
An apocalyptic sunset over the world, October 21, 2020
by Enrique Henestroza Anguiano (Oakland, California)
A classic short Twine story, The Golden depicts a moody, near-future setting at sunset in a beachside house, with hints toward a more symbolic, apocalyptic sunset over the world at large.

While the location and choice design, as well as the Twine stylings, are relatively bare-bones, the story builds slowly but stealthily as details are revealed piecemeal about the unsettling backdrop to a seemingly normal family life in a house by the sea.

The story’s coup de grâce occurs when the family plays a matching card game to pass the time. There is an almost grotesque variation of figures on the cards that seems to grow as the game progresses. The characters’ startling realization at one point that the cards have stopped matching creates a brilliant metaphor for the loss of control; the reader senses that pretense has finally fallen by the wayside, and maurauding pirate ships might be coming at last to claim their bounty.

- wisprabbit (Sheffield, UK), June 3, 2020

- lavieenmeow, May 12, 2020

1 of 1 people found the following review helpful:
A very subtle game, April 10, 2020
More than a slice of life, The Golden is a simple Twine game which manage to bring you in his world and to convey true feelings only by telling small events ; this quite behaviorist way to proceed (like a Kiyoshi Kurosawa film) works better than any Hollywoodian story, despite of its brevity. To sum up, this is a kind of haïku in Twine.

2 of 2 people found the following review helpful:
A very short Twine story with allusive worldbuilding and implied relationships, April 7, 2020
by MathBrush
Related reviews: less than 15 minutes
This short Twine game about some disaster making people not want to go out (at first seeming like Covid, later not so much).

It satisfies my 5 requirements for stars:

-Polished. This has great understated use of color and is organized neatly, with an interesting mechanic at the end.

-Descriptive: The house, people, and items and even mood were palpable to me as I read.

-Emotional impact: I could really feel the emotions the game was pushing out, maybe just because of my quarantine experiences.

-Interactivity: The card game was a nice change, and I felt like my choices in general had some kind of impact, if nothing else than in my roleplaying.

-Would I play it again? I already did. I like the feel of it. Might play it again.

- Sobol (Russia), April 3, 2020

1-6 of 6 | Return to game's main page