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About the Story
Hey you! Yeah, you! You think you have what it takes to be a detective? I mean a real, steel-oats-eating kind of detective that names your fists and barely cries at the end of Marley and Me? If so, prepare for the adventure of your lifetime!
15th Place - 25th Annual Interactive Fiction Competition (2019)
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Number of Reviews: 2
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Saint City Sinners is a choice-based comedy IF by dgallagher, published in 2019. It's essentially a 50's film noir detective story, only exaggerated to absurdist comedy degrees.
The main character is a gritty vigilante detective with a dark past who has even named his own fists Truth and Justice. He proclaims himself to be "the only barrier between innocence and corruption" in Saint City. He's here to kick ass and ponder gloomy analogies about crime, and he's not about to run out of those analogies any time soon.
The humor is the best part of the game. Nonsensical and often comically serious, the jokes keep on coming at a very rapid pace. Fortunately more of it is hit than miss, at least personally.
The story is fairly short - you could reasonably get through it in under 20 minutes, although it does have extra branching paths and things to discover if you want to go around clicking all the options. You can even have the main character (Spoiler - click to show)go back to school, momentarily turning the game into a college simulator. Just don't try shooting the dean with a harpoon...
The game uses some light jazz music in the background to really get you in the film noir mood. It's a nice addition that complements the game's idea quite well.
Unfortunately, Saint City Sinners is not without its flaws. It could have used some more polish, as there is the occasional typo, and one of the prompts to return to last checkpoint instead sends you to a screen that says "Double-click this passage to edit it". It's slightly immersion breaking.
Overall, it's a fun and short romp. I would generally recommend it for anyone who likes this type of comedy.
This game emulates the Clickhole type of games, which I haven't played very much, but they are generally very over the top, the kind of writing you'd see in Mad Magazine twenty years ago.
You are a hard-bitten detective trying to solve the mystery of the mayor's death. You have three suspects to investigate to discover the murder.
This game and the clickhole games borrow more from CYOA books than from the overall Twine genre. This means a moderate amount of instant deaths, encouragement to back up an option, and one right path hidden among many others. It's not my favorite organizational style, but at least it does it well.
The writing is funny. It's very wink-wink fourth-wall-breaking stuff, so I found it amusing but difficult to become invested in.
|Moving (On), by quackoquack|
Average member rating: (7 ratings)
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Average member rating: (92 ratings)
Poussière d'Asphalte, by Tristan
Average member rating: (1 rating)
"Un androïde se remet en marche après ce qui semble être des millénaires. Autour de lui tout semble abandonné et en ruine. Heureusement, SALVA, une IA guide pour droïde vient l'aider. Leurs buts: survivre et trouver des humains. Il y a...