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by David Welbourn

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The Day we got a pet

by Marius MŁller profile

Episode 11 of The Alex and Paul Series

(based on 3 ratings)
2 reviews

About the Story

Man, what a relief. The Time Rangers finally reset all that damage that you and Paul and basically everyone did to the timeline faster than you can say "soft reboot". Now you and him are living back in your old house without having to worry about anything. (Well, Uncle Wally is still on the loose "somewhen"). So things have been mundane, kind of, but now it's Paul's birthday coming up and he wishes for a Neptunian deathhound (So I guess they didn't reset the whole alien encounter thing? Let's, uh, just roll with it). You've ordered one through the transmat delivery service. It's just one button press away, looks like it's ...

Game Details


Winner - Eleventh Hour New Year's Minicomp


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Number of Reviews: 2
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3 of 3 people found the following review helpful:
An unplished made game about visiting exotic locations, March 21, 2018
by MathBrush
Related reviews: 15-30 minutes

This game purports to be the eleventh in a long series, which is a clever gimmick. The game has several clever parts.

However, it has a lot of little bugs that add up to a good deal. It's self-aware about it (the game's most accurate line is "Oh boy, you sure hope these generic messages don't mean this puzzle is bugged!").

Overall, it was interesting, but I wasn't able to complete one of the three core puzzles, the one belonging to the error message above. I did read the ending after decompiling, though.

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2 of 2 people found the following review helpful:
About par for the series, July 20, 2018
by Karl Ove Hufthammer (Bergen, Norway)

After the previous gameís confusing mess of sci-fi tropes, weíre back at Alex and Paulís house. Alex has ordered a Neptunian deathhound (!) for Paulís birthday, and the puzzles involve travelling to several minor locations to fetch the appropriate protection for readying the house for the new, quite ferocious, pet.

The puzzles are a mixed bag. Some of them are simple and well-clued, one has a confusing hint (that I still donít understand), but is easy to solve by brute force, and one seems almost impossible to solve without a walkthrough or hints (and donít make much sense in the game world, either).

As we have come to expect, the game has a somewhat spotty implementation and quite a few spelling mistakes (though far fewer than the first games in the series had). But I didnít find any major bugs.

Thereís some humour, making the game more enjoyable. And for the long-time fans, there are also references to earlier ĎAlex and Paulí games. In my opinion, the series is best when it takes place in a (pseudo-)realistic setting, and Iím glad the game didnít continue on the prequelís clichťd sci-fi time-travelling-stuff-that-hardly-makes-sense path.

All in all, this a short and simple, puzzle-based game. Not a particularly good game, mind you, but about par for an ĎAlex and Paulí game (hence the two stars). I look forward to playing the sequel (hinted at by the gameís ending).

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My new walkthroughs for September 2018 by David Welbourn
On Friday, September 28, 2018, I published new walkthroughs for the games listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...

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