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About the Story
Since ancient times, the wise men explained to you, young warriors have learned to subjugate the Other in order to become men. To face what they should despise, in order to become what they must be. That's great, and all, you think, but... where does that leave YOU?
Nominee, Best Use of Multimedia - 2014 XYZZY Awards
9th Place overall; 2nd Place, Miss Congeniality Award - 20th Annual Interactive Fiction Competition (2014)
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Number of Reviews: 2
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[Time to completion: 15 minutes. This game mentions violence and harassment.]
You leave the village, defying the wills of the "wise men", in search for the heart of the forest. You have nothing, and danger presses in all around.
Krypteia sounds like an allegory, using both the language of adventures and quests, and the familiar language of the "monsters" and the "wise men" will likely be familiar to femme-presenting folk, who are, for instance, so often told not to dress a certain way, lest they invite trouble ("You can't go out dressed like that, the wise men told you. The monsters will tear you apart.").
The theme of metamorphosis suffuses Krypteia. This game diverts based on a single dichotomy: stealth or fierceness. Do you blend in, or do you confront? I found it striking that despite the approach you choose, the PC still loses her identity.
The language used here blends imagery of the wilderness with that of the night-time city, filled with leering men and streetlights. This is also interpreted literally in the ever-moving graphics. Building on that, symbols usually associated with femininity were, here, weapons.
With its purposeful text styling, graphics and sound effects, it is no surprise that Krypteia was nominated for a XYZZY in Best Multimedia, but it is also allegory, social commentary, kinda-fairy tale and a story of personal growth.
Krypteia is a richly textured hyperlink game, making extensive use of graphics, text styling, and music.
It's something of an rpg, with two stats (wolf and stealth) and a variety of items and battles that affect the stats. However, the system is very simple, so you don't have to grind and battles are finished in one click.
The two stats represent two ways of dealing with your feelings, most likely about transgenderism. Wolf stats make you fierce, and you wear stilettos. Shadow let's you hide from the world.
Overall, a well done game, if a bit heavy-handed at times. It has a very annoying habit of putting stealth related text as black on black text.
|Lost Pig, by Admiral Jota|
Average member rating: (434 ratings)
Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. -- IFComp 2007 blurb
|The Ocean, by Joyce Hatton|
Average member rating: (3 ratings)
A game about grief and a day at the beach.
|The Play, by Dietrich Squinkifer (Squinky)|
Average member rating: (58 ratings)
Pull yourself together, Ainsley. Just one more rehearsal until the big day, assuming nothing catastrophic happens. But really, all you have to do is get your motley crew of actors to run their parts once through from beginning to end....
For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...