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Der Angstbaum

by Jens Bojaryn


(based on 9 ratings)
6 reviews

About the Story

You are a Borinoi in love, setting out to do something stupid. Desperate to win the heart of your beloved, you break into the house of your rival at night. When you realize that you're not the only one doing stupid things, and that some are even out to kill, you start to investigate the source of the mysterious events.

1. Platz beim Textfire Grand Prix 2002 (Note: 1,73)

Game Details

Language: German (de)
Current Version: 1.1
License: Freeware
Development System: T.A.G.
Baf's Guide ID: 1830
IFID: Unknown
TUID: f810fngvnv1zbxqg

Editorial Reviews

Florian Edlbauers "Archiv DEutschSprachiger TExtadventures"

Sieger des von ausgerichteten Grand Prix 2002. Ein Fantasy-Spiel, das mit dem versuchten Mord an einer Henne beginnt. Die Geschichte ist linearer als manches Multiple-Choice-Abenteuer, aber immer interessant und voller netter Details erzählt. Bemerkenswert fehlerfreie und umfassende Implementierung, die zumindest zum Zeitpunkt des Wettbewerbs zeigte, dass TAG ausgereifter war als die deutsche Inform-Library. Auch die Spiellänge von einer Stunde ist für Feierabend-Zocker wie mich optimal.
Einstufung: sehr gut.
See the full review (Matthias Oborski)
Selbst Fantasyhasser werden die Welt der Borinoi mit ihren liebevoll fabulierten Sitten und Gebräuchen mögen. Der Angstbaum ist mehr lineare Erzählung denn knifflige Rätselkost, zieht den Spieler immer tiefer in seine wunderliche Welt hinein, beginnt harmlos mit dem versuchten Mord an einer Henne, beunruhigt mit immer geheimnisvoller werdenen Ereignissen und endet mit einem meisterlich getricksten Höhepunkt spielerischer Ohnmacht. Happy End? Das hängt vom Spieler ab.
See the full review

Jörgs Wort[be]reich
Du bist ein Borinoi, der, vermeintlich aus Liebe, eine Dummheit vorhat, für die du des nächtens in das Haus eines Rivalen einbrichst. Als du erkennst, daß nicht nur du dumme Dinge tust und manch anderen gar die Mordlust packt, begibst du dich auf die Suche nach der Ursache der mysteriösen Geschehnisse.
See the full review


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Member Reviews

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Number of Reviews: 3
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2 of 3 people found the following review helpful:
Something's afoot in the world of the Borinoi, February 22, 2009
by Gantenkiel (by the Bavarian Sea)
Related reviews: Textfire, GrandPrix

You are a Borinoi in love, setting out to do something stupid. Desperate to win the heart of your beloved, you break into the house of your rival at night. When you realize that you're not the only one doing stupid things, and that some are even out to kill, you start to investigate the source of the mysterious events.

"Der Angstbaum" clearly is a plot driven game, there are no puzzles in a classic sense. Instead, there's a gripping story which is explored mainly by walking around and having conversations.

The plot unfolds before the player step by step through well written, detailed descriptions. The game is relatively short and maintains a dense atmosphere all the way through. The plot benefits there from the independently created fictional background of the Borinoi and their way of living (text available in the game).

All technical aspects of the game design have been solved nicely. Martin Oehm's TAM provides a comfortable parser, and the author added rich in-game information and a hint system (TIP).

Now that I played through this game the second time, I like it just as much as when I first played it way back then, when its prose oriented style helped spark my interest in German IF. Thanks Jens!

Prädikat: ein Meilenstein, July 6, 2012

Der "Angstbaum" ist kurz, viel kürzer als ich zunächst vermutet hatte, als ich das Spiel vor einigen Jahren zum ersten Mal gespielt habe.

Die Geschichte versetzt den Spieler ohne Vorgeplänkel direkt an den Hauptschauplatz, das "Kobeler Haus" im Dorf der Boronoi. Nach der überraschenden Wende muss er fliehen, kehrt dann aber wieder zurück, um die Ereignisse zu erforschen.

Die Geschichte ist spannend aufgebaut und sehr schön erzählt, lässt aber am Schluss doch einige Fragen offen. Der Anspruch ist hoch und die Umsetzung technisch einwandfrei.

Herausragend gemacht ist die Spielmechanik im letzten Teil der Geschichte, die dem Spieler einen fremden Willen aufzwingt.

Empfehlung: unbedingt spielen, ein Meilenstein in der T.A.G. Historie.

1 of 2 people found the following review helpful:
My first if-game ever, February 18, 2011
by Guenni (At home)

Since I'm from Germany, I stumbled over text adventures on a German website for blind gamers. It sounded interesting so I tried it. Luckily it's the ideal game for newbies. At least it was for me. The story made sense. It wasn't boring, but I also was never at a point where I didn't know what to do next. Don't get me wrong. There's a fair share of possible mistakes. (What better way to teach about the use of the save command.) But at least for me, it was always a case of: ok a doesn't work so let's try b. So if you know some German, like fairytalelike stories and aren't disappointed if your brain doesn't oze out of your ears while you try to solve the puzzles, you should definitely try this game.

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This is version 8 of this page, edited by Christoph Gutjahr on 26 August 2009 at 8:54am. - View Update History - Edit This Page - Add a News Item