Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
The goblin horde is closing in. We have to uncover the secrets of the Ancient Sanctum. But the detestable stranger, visitor from elsewhere, doesn't know what anything is. Only a fairy as clever as you can help.
Co-Winner, Non-Human Language Device Battle - Iron ChIF (Pilot Episode)
| Average Rating: Number of Reviews Written by IFDB Members: 5 |
One-room romp where you play a fairy, giving suggestions to a mysterious stranger to fix an ancient machine while two more NPCs fend off a band of goblins. You're too small to be heard or perform any actions yourself, but flying to an object will attract the stranger's attention to it, and if he's holding something suitable, will try to use it on the object. Basically, "USE x ON y" with extra steps.
It's "limited parser", so gameplay is purely typing in nouns, which leaves room to really fill out the fairy player-character's personality, and she's delightful and hilarious. The Dunning-Kruger effect writ large, confidently clueless about everything around her: "As soon as you first laid eyes on him, you knew that he was destined to fall obsessively in love with you and die of a broken heart, so once again you flutter enticingly into his gaze. But, when he swats you away like an annoying insect, you are reminded that this poor, proud man is concealing his abysmal eyesight from his companions."
Being clueless, she refers to items as "thingamajigs", "whatsits" etc, it's up to you to decipher what they are, help get the machine working again, solve the mystery of the stranger, and escape to freedom. A PRAY command provides hints, giving you "y" from "USE x on y", but could probably do with a second level that also reveals "x", to avoid occasional moments of lawnmowering.
I suppose that the title of this review could be considered as a spoiler, but since this fact of the game world was intentionally announced by author C. E. J. Pacian as part of teaser publicity in the days leading up to its release, I'm not worried about it.
Pacian's trademark creativity is on display in this short light puzzler that starts out with an eye toward comedy but slowly refocuses on drama over the course of its plot. Nothing is quite what it seems in this world, which the interactor sees in a form doubly-refracted through the twin prisms of the player character's hefty egotism and vast ignorance. Though these distortions, are, of course, deliberate obscuration of important information by the author, they're imposed in such a playful manner that the player welcomes the friction as a chance to linger longer in this highly entertaining universe.
Due to its limited parser format (accepting only nouns as commands, with an implicit >FLY TO verb), it's possible to play through the entire scenario without gaining much understanding of the game universe, but the real fun lies in trying to see through the veiled descriptions and decide what's really going on. It's this multi-level gameplay (and the story's inventively but delicately interacting plotlines) that makes Ancient Treasure, Secret Spider stand out as more than just good.
The original, produced in only five days, was terrific, and already the author has released post-competition versions to address a few minor issues that weren't very noticeable. (My own playthrough seemed 100% problem-free.) Even before these refinements, it was an excellent game to put in front of parser and/or puzzler newbies who are having trouble understanding how interactive fiction could be considered fun. For those who already know their way around, it makes a great bit of fun, sized somewhere between "snack" and "light meal" in scope -- perfect for a lunch break or a long commute.
I quite enjoyed this game. The writing is cute, and the puzzles are fun.
I have some spoilerific feedback for the author.
(Spoiler - click to show)I got stuck pretty hard on the oojamaflip puzzle. The game repeatedly pointed out with a parenthetical that the oojamaflip was relevant, but the encouraging words from Trala made it seem like a victorious status effect, rather than a puzzle to actively solve. And the solution, to use the gizmo, felt unclued. For most of the other inventory items, there's at least one other way to use it that gives you some clue about what it's for, but not the gizmo. The gizmo only works on the oojamaflip; only the gizmo does anything with the oojamaflip. Even after replaying, I have no clear idea how I was supposed to guess that. The gizmo and the oojamaflip seem to have nothing in particular in common; neither of them have any defined shape. I had to pray to get the hint to use the gizmo, which I then lawnmowered to solve the oojamaflip puzzle. I think the gizmo should do something somewhere else, to give me some kind of hint on what it could be good for, and/or one of the other items should do something with the oojamaflip, pointing me in the direction of the gizmo.
I also got stuck on the very last puzzle in the treasure room. I didn't realize that the "gold and jewels" were "gold" and "jewels," separably examinable. I'm not at all sure that this was a puzzle worth having. Making "treasure," "gold," and "jewels" synonymous would have let me just pick a treasure and move on.
More broadly, I think this game would benefit from bolding stuff that you can fly towards, and it would benefit from an HTML version that you could click on or tap on on mobile phones. (Dialog is great for that sort of thing!) For example, if the treasure description had said, "The platform is heaped with gold and jewels," I would have understood what to do.
New walkthroughs for January 2026 by David Welbourn
On Thursday, January 29, 2026, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for...
Most Sequel-worthy game of 2025 by MathBrush
This poll is part of the 2025 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most sequel-worthy game of 2025. Voting is open to all IFDB members....
Outstanding Writing of 2025 by MathBrush
This poll is part of the 2025 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most outstanding writing in a game from 2025. Voting is open to all IFDB...
Outstanding Puzzle design of 2025 by MathBrush
This poll is part of the 2025 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most outstanding puzzle design in a game from 2025. Voting is open to all...