Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
Gotomomi central station is a place where many dreams and hopes meet. It draws in scores with its many possibilities. To most, it becomes a nightmare. Fortunately, I just needed to change trains there.
20th Place - 21st Annual Interactive Fiction Competition (2015)
The Breakfast Review
So, I would say that this is a work that's trying very hard in multiple directions: it's trying to convey an atmosphere, a culture, an artistic statement ... it seems it's also trying to express itself in a foreign language. It's perhaps a little over-ambitious; I'm not sure that it quite manages to reach as far as it's trying to. It's like kedgeree -- interesting, and perhaps a little exotic to most -- just a little bit overcooked in this case. I would follow it with chrysanthemum tea, no sugar, just a hint of bitterness.
See the full review
Emily Short's Interactive Storytelling
With that said, though — if you take the game on its own terms, I found that it offers a great deal of freedom, openness, and depth of world state. Not only that, but the confusion seems to be an intentional part of the game’s aesthetic. At one point, the protagonist can get into a conversation about how Gotomomi (the city) is difficult for newcomers to navigate and that the experienced people who live there never seem to take the time to help out novices. If a player gets to the point of winning this thing on their own, it will almost certainly because they too have put in the time and become experienced — a sort of accretive PC.
All this may make Gotomomi a hard sell for the time-constrained play of IF Comp, and some players will simply never enjoy a game unless it gives them more direction, but there are others who might really find it interesting. If you think you might be one of those, just set yourself up to play sometime when you’ve got a lot of hours to spend, and take plenty of notes.
See the full review
Renga in Blue
This is a concept I really wanted to work — I love the idea of an open world situation where you’re just trying to scrounge up cash. Having a dynamic cash variable separates puzzles from a lock-key dynamic in a pretty big way. Unfortunately, I ran too quickly into loops or unwinnable situations and the characters and story just weren’t compelling enough for me to try to push through it.
See the full review
Reiko's Ramblings and Writings
The goal seems to be to make enough money to buy an open ticket on the shinkansen, which can be accomplished a number of ways. By the end, the reason almost doesn’t matter, but there’s a bit of exposition at the beginning about the PC running away from her family and her father’s hired goons. The process of acquiring the money mainly involves taking multiple short-term jobs in the area, some not so legal, and solving puzzles to complete those jobs.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
Gotomomi was one of the better long games of the 2015 IFComp. The author spent four years making this game.
You play a young woman who is need of cash in a Tokyo train station. A fairly compact map with a few hidden exits allows you to explore carefully and get to no the culture and economy.
The game is all about money. You buy and sell a lot, negotiating everything. Some jobs or ways of making money require several prerequisites. It's important to examine background objects on a regular basis.
The atmosphere is grungy, sad and dangerous. I really enjoyed this game, but it takes more time than a typical IFComp game.
|Cragne Manor, by Ryan Veeder, Jenni Polodna, Adam Whybray, Adri, Andrew Plotkin, Andy Holloway, Austin Auclair, Baldur Brückner, Ben Collins-Sussman, Bill Maya, Brian Rushton, Buster Hudson, Caleb Wilson, Carl Muckenhoupt, Chandler Groover, Chris Jones, Christopher Conley, Damon L. Wakes, Daniel Ravipinto, Daniel Stelzer, David Jose, David Petrocco, David Sturgis, Drew Mochak, Edward B, Emily Short, Erica Newman, Feneric, Finn Rosenløv, Gary Butterfield, Gavin Inglis, Greg Frost, Hanon Ondricek, Harkness, Harrison Gerard, Ian Holmes, Ivan Roth, Jack Welch, Jacqueline Ashwell, James Eagle, Jason Dyer, Jason Lautzenheiser, Jason Love, Jeremy Freese, Joey Jones, Joshua Porch, Justin de Vesine, Justin Melvin, Katherine Morayati, Kenneth Pedersen, Lane Puetz, Llew Mason, Lucian Smith, Marco Innocenti, Marius Müller, Mark Britton, Mark Sample, Marshal Tenner Winter, Matt Schneider, Matt Weiner, Matthew Korson, Michael Fessler, Michael Gentry, Michael Hilborn, Michael Lin, Mike Spivey, Molly Ying, Monique Padelis, Naomi Hinchen, Nate Edwards, Petter Sjölund, Q Pheevr, Rachel Spitler, Reed Lockwood, Reina Adair, Riff Conner, Roberto Colnaghi, Rowan Lipkovits, Sam Kabo Ashwell, Scott Hammack, Sean M. Shore, Shin, Wade Clarke, Zach Hodgens, Zack Johnson|
Average member rating: (13 ratings)
A tribute to Anchorhead.
|Muggle Studies, by M. Flourish Klink|
Average member rating: (18 ratings)
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it...
Vespers, by Jason Devlin
Average member rating: (161 ratings)
It has been five days, now. Five days since I made the choice. Five days since I closed the gate. Really, there was no choice. Rovato was damned when the first spot appeared: when the first bloody cough ensued from the mouth of an...
Great games in a mostly realistic setting by MathBrush
These are games that for the most part don't contain magical elements or futuristic technology. This includes games where there might be magic or futuristic technology, but you don't know until the end. So several of these games do...
Trading and Buying Games by Emily Short
Games where a significant portion of the gameplay involves buying, selling, or trading items, especially if there are tactical advantages associated with different objects and the player has to decide which things to acquire for what...
Games with a great city setting by penguincascadia
I'm looking for games that attempt (with at least some success) to portray a large city setting that the player can explore and interact with to at least some depth. Games like Gotomomi, City of Secrets, and A Mind Forever Voyaging are...
Historical adventures. by Rovarsson
I love historical novels, no matter what time period they're set in. They do have to be accurate though. Can you suggest IF-games that are also like that? (In short: no magic.)