|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryJump to hyperspace aboard the Lady Luck, the fastest starship in the galaxy! Join her ragtag crew of space pirates, or infiltrate their ranks, working undercover for the Galactic Police. Game Details
Language: English (en)
First Publication Date: April 12, 2013 Current Version: Unknown License: Commercial Development System: ChoiceScript IFID: Unknown TUID: c9fqfetyrcqxl85h |
It's interesting playing two criminal Choicescript games in a row, one from years ago and the other recent (The Martian Job).
This game comes from a time before Choice of Games' had firmly established their game philosophy, it seems, because it breaks it in many ways. There are a lot of binary options. There are a lot of choices where there is an obvious 'right answer' (like an early choice where there is only one escape pod and either you can save a little girl or yourself. Knowing that you're in chapter 1 and the chance of you dying is low, and the chance of a future reward is high, there's really no reason for you not to save her).
Perhaps most unusually, every relationship is an 'opposed stat', which in Choicescript is a pair of stats that sum up to 100%, so raising one lowers the other.
This puts some of the odder choices of the game in perspective. There are many, many options which are just 'be a jerk'. But in this opposed system, being a jerk to one crew member is the very best way to befriend their 'opposite'.
I found this bizarre. Another early facet really put me off. Your first encounter with the crew is with a blue-skinned alien from a 'race of slaves'. When meeting him, he asks you about slavery and three options are how you think it's fine and only one is against it. It's really odd.
As a representative for house-style Choice of Games stories, this is pretty poor. But if I had randomly found this game (such as in IFComp), I would have rated it fairly well. I can compare it the recent '4x4 Galaxy', with which it shares some similarities. This game has a fairly robust money and inventory system. It invites numerous strategies on replay, and despite its small word count, manages to feel pretty large.
I think I'd give this a 4. In a way, though, I'd be more likely to recommend this to people who don't like the Choice of Games housestyle and less likely to recommend it to fans of their other games.
I received a review copy of this game.
Missive, by Joey Fu
Average member rating: (15 ratings)
It's your birthday today. Your ex-girlfriend brings you a present, and inside are a series of mysterious letters that tell the story of an old love triangle that ended in murder. Solve puzzles, solve the mystery, or get wasted and do...
Delphina's House, by Alice Grove Average member rating: ![]() A girl must say goodbye to her home. But there's time for one last adventure.... |
Writers Are Not Strangers, by Lynda Clark Average member rating: ![]() The meteorite could hit tomorrow, or in an hour, or six months from now. No-one seems to know, and so life goes on as normal. Although, for Alix, normal is relative. Please click the 'Show Stats' button for a full credits page. Alix's... |
Crime and Heist games by MathBrush
I've played a lot of these recently, so I'm making a list. A contrast to my Detective and Mystery games list and similar to my Espionage and Spy game list, where I put Spider and Web, for instance.