Treasure Seekers of Lady Luck

by Christopher Brendel

2013
ChoiceScript

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Review

2 of 2 people found the following review helpful:
A flawed space adventure, February 12, 2025

Joining a crew of space pirates and working together on missions to steal treasure. The premise works, but the execution has no shortage of problems.

Starting with the minor issues, there are unexplained pronoun changes in the game, sometimes on the same page. There is an inventory system, but it’s heavily underused. I bought almost everything in the shop on the first time I had access to it, but found limited opportunities to use those items. Character relationships are measured with opposing stats. (why??)

Most of the missions are ‘room puzzles’ where the game allows you to walk between different rooms, solving puzzles to move on to the next stage. Sometimes, you’ll need to unlock something in one room to unlock the other. This can be tough to pull off in the choicescript engine, and it’s actually quite well done here. Unfortunately, that’s the biggest praise I can offer.

At the ending battle, I chose to openly betray a certain group of people. Yet, in the ending mission, they were treating me as a hero, without much explanation as to why they had decided to forgive and forget. Another character was working to rescue someone who had been imprisoned, yet does not follow up on this after successfully defeating the imprisoned character’s jailor. The ending just didn’t make sense and felt rushed.

It’s not a bad game. Maybe it’s worth your time for a small bit of entertainment. But it could use some work.

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