Treasure Seekers of Lady Luck

by Christopher Brendel

2013
ChoiceScript

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 2
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2 of 2 people found the following review helpful:
A flawed space adventure, February 12, 2025

Joining a crew of space pirates and working together on missions to steal treasure. The premise works, but the execution has no shortage of problems.

Starting with the minor issues, there are unexplained pronoun changes in the game, sometimes on the same page. There is an inventory system, but it’s heavily underused. I bought almost everything in the shop on the first time I had access to it, but found limited opportunities to use those items. Character relationships are measured with opposing stats. (why??)

Most of the missions are ‘room puzzles’ where the game allows you to walk between different rooms, solving puzzles to move on to the next stage. Sometimes, you’ll need to unlock something in one room to unlock the other. This can be tough to pull off in the choicescript engine, and it’s actually quite well done here. Unfortunately, that’s the biggest praise I can offer.

At the ending battle, I chose to openly betray a certain group of people. Yet, in the ending mission, they were treating me as a hero, without much explanation as to why they had decided to forgive and forget. Another character was working to rescue someone who had been imprisoned, yet does not follow up on this after successfully defeating the imprisoned character’s jailor. The ending just didn’t make sense and felt rushed.

It’s not a bad game. Maybe it’s worth your time for a small bit of entertainment. But it could use some work.

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2 of 2 people found the following review helpful:
An older Choicescript sci-fi game about joining a crew of criminals, July 25, 2020*
Related reviews: about 1 hour

It's interesting playing two criminal Choicescript games in a row, one from years ago and the other recent (The Martian Job).

This game comes from a time before Choice of Games' had firmly established their game philosophy, it seems, because it breaks it in many ways. There are a lot of binary options. There are a lot of choices where there is an obvious 'right answer' (like an early choice where there is only one escape pod and either you can save a little girl or yourself. Knowing that you're in chapter 1 and the chance of you dying is low, and the chance of a future reward is high, there's really no reason for you not to save her).

Perhaps most unusually, every relationship is an 'opposed stat', which in Choicescript is a pair of stats that sum up to 100%, so raising one lowers the other.

This puts some of the odder choices of the game in perspective. There are many, many options which are just 'be a jerk'. But in this opposed system, being a jerk to one crew member is the very best way to befriend their 'opposite'.

I found this bizarre. Another early facet really put me off. Your first encounter with the crew is with a blue-skinned alien from a 'race of slaves'. When meeting him, he asks you about slavery and three options are how you think it's fine and only one is against it. It's really odd.

As a representative for house-style Choice of Games stories, this is pretty poor. But if I had randomly found this game (such as in IFComp), I would have rated it fairly well. I can compare it the recent '4x4 Galaxy', with which it shares some similarities. This game has a fairly robust money and inventory system. It invites numerous strategies on replay, and despite its small word count, manages to feel pretty large.

I think I'd give this a 4. In a way, though, I'd be more likely to recommend this to people who don't like the Choice of Games housestyle and less likely to recommend it to fans of their other games.

I received a review copy of this game.

* This review was last edited on July 26, 2020
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