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About the StoryA dating sim about how humanity connects through art, even out in the vastness of space. |
v.14: 13-Dec-2014 14:15 -
Zape
(Current Version)
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Changed download links | |
v.13: 05-Jan-2022 00:47 - Dan Fabulich Changed development system | |
v.12: 08-Feb-2017 15:41 - MathBrush Changed genre | |
v.11: 31-Mar-2016 12:13 - Lynneaglasser Changed Web site URL | |
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v.10: 13-Dec-2014 14:15 - Lynneaglasser Changed download links |
v.9: 06-Dec-2014 09:40 - Edward Lacey Changed external review links | |
v.8: 22-Nov-2014 21:56 - Jason McIntosh Changed download links | |
v.7: 16-Nov-2014 18:27 - Jason McIntosh Changed download links | |
v.6: 16-Nov-2014 16:01 - Edward Lacey Changed author | |
v.5: 16-Nov-2014 16:00 - Edward Lacey Changed external review links | |
v.4: 16-Nov-2014 11:15 - Lynneaglasser Changed Web site URL | |
v.3: 16-Nov-2014 11:10 - Lynneaglasser Changed Web site URL | |
v.2: 09-Oct-2014 13:08 - Andrew Schultz Changed development system | |
v.1: 09-Oct-2014 12:30 - Marshal Tenner Winter
Created page |
The Guardian
...an incredibly engrossing tale of labour, life and loneliness in the future.
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Rock, Paper, Shotgun
S.EXE: Creatures Such As We
When Max Payne, the dark bullet-time Sam Spade-‘em-up game came out in 2001, I thought it possessed a most ingenious game meta-narrative moment. ... I am now twenty-nine and really difficult to please, but I can say confidently that Creatures Such As We is an elegant, intricate meta-narrative about player emotional investment and romancing non-player characters. Max Payne would do a Keanuface at it.
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