| Average Rating: Number of Reviews Written by IFDB Members: 2 |
An Ectocomp game with the name of what is usually a joyous occasion is quite the juxtaposition. In this short game, you are preparing for your wedding day, and everything about the preamble suggests reluctance, hesitance; it is immediately clear that this is no consensual union. The wedding is a matter of practicality, as many are, and this affair was the best you were going to get.
The author’s light touch with world-building is not unlike watching a theatre backdrop: sketched out with just enough details for the reader’s imagination to fill in the gaps. Of course, this treads the line between minimalism and under-implementation, and one might argue for the description of this or that.
Like The Unstoppable Vengeance of Doctor Bonesaw (to compare ECTOCOMP to ECTOCOMP), Wedding Day seems at first to have a single path laid out, waiting for you to walk it. But the parser effectively masks the second ending hinted at in the ABOUT text, which gave it satisfying depth for a game with a carefully limited scope.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.
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