Acid Whiplash

by Ryan Stevens and Cody Sandifer

1998
Surreal
Inform 6

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All Member Ratings

5 star:
(0)
4 star:
(3)
3 star:
(4)
2 star:
(6)
1 star:
(2)
Average Rating: based on 15 ratings
Number of Reviews Written by IFDB Members: 3
1–15 of 15


- Edo, January 7, 2022

- Denk, June 5, 2017

- Ivanr, May 20, 2017

3 of 3 people found the following review helpful:
A surreal interview with Rybread Celsius, infamous IF author, May 3, 2016

Rybread Celsius has been called the worst author in IF (as stated in this game). His games, such as Symetry, are poorly coded and misspelled and often laughably bad.

This game is more polished in programming, but with the same style of writing and gameplay. You go through a series of disconnected scenes, which include numerous pieces of a hilarious interview with Celsius.

The game contains some profanity, some lewdness. If you like absurd games or learning more about the IF community, you may enjoy this game. It references all of his previous games, Graham Nelson and his games, Unnkulia, Spider and Web, and many more.

Edit: Since I wrote this article, Johanna De Niro has written a very interesting article on Rybread Celsius that has made me appreciate their work much more. It is available at Sub-Q magazine.

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- Simon Deimel (Germany), February 10, 2014

- John Simon (London), November 4, 2013

- Egas, August 4, 2013

- stadtgorilla (Munich, Germany), April 17, 2012 (last edited on April 20, 2013)

- sonicnurse (Munich, Germany), January 6, 2012

- Andrew Schultz (Chicago), November 19, 2011

- Mark Jones (Los Angeles, California), March 31, 2009

3 of 5 people found the following review helpful:
Randomness is not creativity, December 30, 2007
by Kake (London, England)
Related reviews: **, Ryan Stevens, Cody Sandifer

This is the first Rybread game I've played; it seems to be the kind of thing that usually gets described as "unique" and "like being on drugs". But it isn't unique, really; it's just the same old kind of thing that tends to result from the misconception that random absurdity is the same thing as creativity.

It did start quite promisingly:

Womb with a view
This is a room. You feel very comfortable here. Its got lots of space. But you feel a need for something more, something to fulfill your life. You can go north.

>n
No you can't, I lied. Try west.


Now I thought that was funny — and there were a few other genuinely amusing moments in the game too, but a lot of it was just tedious. I found the "interview excerpts" particularly tedious; page-long infodumps with the tired premise of taking absurd things seriously.

(I do realise that this game is nearly a decade old as I write this, but I'm sure this kind of thing was pretty old even then.)

If you want to see "weird" done well, I'd recommend you try Deadline Enchanter instead.

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- Miron (Berlin, Germany), December 11, 2007

- Anya Johanna DeNiro (Minnesota), December 1, 2007

- Benjamin Sokal (Elysium pod planting enclosure on Mars), November 15, 2007


1–15 of 15 | Return to game's main page