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by Pinkunz


(based on 3 ratings)
2 reviews

About the Story

They always go on about the stars, stunning vistas spanning the heavens. But now you’re here, and you see nothing but the sun in a black void. You don’t know how to turn away, let alone get home, and all you have is a fidget spinner.

You’re going to die in space and you won’t even see the stars…

Game Details

Language: English (en)
First Publication Date: April 5, 2022
Current Version: Unknown
Development System: Inform 7
IFID: Unknown
TUID: 76ecmby2q849qlsl


Entrant, Back Garden - Spring Thing 2022


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Number of Reviews: 2
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An unfinished space parser game with graphics, May 1, 2022
by MathBrush
Related reviews: less than 15 minutes

This is a short parser game set in space. It has neat little pixelart graphics at the top.

Like another reviewer, I had a bit of trouble realizing I had to hit enter to start the game (might be worth adding a 'hit enter to continue' text on the title screen).

The game has you floating in space. There's not much to do besides cry, it seems at first, but fortunately the game has implemented a lot of little actions to add character. But then the real puzzles start (for me, I started by (Spoiler - click to show)examining my suit, if anyone's stuck).

Besides being longer, the best thing the game could do is get more transcripts from players and responding to even more actions than are in the game (for instance, I think TURN ME should give a different response).

It also might be worth splitting up some of the complex actions into more parts; I typed in one command and the game had a big, complex scenario where I tried things over and over again until I figured it out. It might have been more fun to do that myself instead of having it described to me.

In which I am certainly missing something, but will have to revisit, April 22, 2022
by DB (Columbus, OH)
Related reviews: Spring Thing 2022

OK, it has to be said: it was weird for me personally to see this as a title rather than the development system. I know not everyone had that reaction, no bearing on the review, but it was a funny moment for me.

I would have liked a prompt to press enter at the opening. After playing a few games in a row in Twine, I sat there clicking, trying to scroll (a scrollbar is visible), etc. for too long before I remembered that this project was written in Inform.

I found this game interesting, insofar as the included art drew me in and the events unfolding kept me engaged, but it's overall underimplemented as far as I can tell. I'm not sure I managed to accomplish many verb inputs aside from examining some things. The game suggests that "Maybe you could reorient yourself." I tried some verbs (reorient, turn, twist, spin, somersault, cardinal directions), none worked. I got a response like, "What do you want to turn?" >ME "You might not like that." Hm. No verb list available. No about text. I do suppose (Spoiler - click to show)>DIE has a neat string of responses though.

I'm missing something, I'm sure, but the one help or hint message didn't produce any meaningfully assistive prod in my brain, so I'll probably have to wait for a post-comp release to really enjoy it.

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