Pick Up the Phone Booth and Aisle
by David Dyte, Steve Bernard, Dan Shiovitz profile, Iain Merrick, Liza Daly profile, John Cater, Ola Sverre Bauge, J. Robinson Wheeler profile, Jon Blask profile, Dan Schmidt profile, Stephen Granade profile, Rob Noyes, and Emily Short profile
What if the simple two-joke game Pick Up The Phone Booth And Die worked like the one-turn multi-ending game Aisle? What if, instead of being under-implemented like the original, it was overly-implemented instead and every conceivable command the player could enter led to some sort of weird ending? That's what this is.
I'm going to go against the popular opinion that this game is vastly superior to Pick Up The Phone Booth And Die. I'm going to say that the original joke worked better because it was so simple, and the lolrandom chaos added to this "remake" just makes the game waste more of the player's time. Both of these Phone Booth games are amusing in their way, but neither is as good as Aisle.