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8 of 9 people found the following review helpful:
Oh so silly!, November 2, 2010
by tggdan3 (Michigan)

First I played pick up the phone booth and die. As I began to play this, I had no idea how there could possibly be so many authors. What did the original take, like 10 minutes to program?

But then I tried it. Of course, the responses to the old game's commands were here, and silly. (This game assumes you played the other). Then there are endings for just about whatever you do (or at least whatever I tried to do).

The writing is very clever (and some reminiscent of Monty Python!). What's nice is it's a game about PLAYING, and not WINNING. Just go out and see what they thought of, and what the responses are, instead of trying to get ye flask or finding the torch room, or SUVEH TIA ANI MATO... instead it's just a nice little game to play with, I'd give it my vote for IF game that most resembles a Flash Game you would find on addictinggames.com.

My only regret is that it didn't seem to understand "Dial".

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Violeta, October 17, 2026 - Reply
I used "dial home" and it popped this answer:

*SPOILER (kinda?)*

>dial home
You reach into the phone booth and pick up the receiver. Rapidly you dial the seventy digits required to reach Global Galactic Network, get the charges transferred to your Aunt's account on Centauri Prime (she's rich, old, and too blind to read her phone bills these days), and then specify your girlfriend's place on Tau Nine. There's a burst of angry static from the line as the phone booth tries to deal with the strain; then a moment later the phone at the other end picks up (actually, an Akmi 12 Datalink Superport with Telepathic Activation, but with this primitive Earth phone you can't take advantage of all those features...)

"Honey," you say, "was there anything you needed from the store?"


*** You have fulfilled your domestic duty ***
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