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About the Story
It all started around a month ago, when you received the first postcard with imprinted exotic flowers and beautiful butterflies. The postcards continued to arrive in your mailbox - without any text apart from the address, which was not so far from your house. Finally, you decided to come over and find out about the sender...
46th Place - 23rd Annual Interactive Fiction Competition (2017)
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Number of Reviews: 3
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You’ve been receiving a series of weird postcards. In a bid to find the person behind them, you find yourself at a very strange house indeed.
It’s the archetypal start of a haunted house story. What follows, however, could well be set anywhere else.
The cover art had me primed for Alice in Wonderland-style whimsy. I think that was the intention of the author, with the non sequitur rooms, but this game gives me the overriding impression of being… benign. The prose is quite plain and functional. The puzzles work, without being too contrived, and are reasonably logical.
The Quest interface at least provides more than one way (well, most of the time) to perform basic parser-like actions, such as moving or manipulating objects, though this was inconsistent across rooms.
This generally reminds me of Transparent, which also involves a haunted house, albeit a much more malevolent one.
This short Quest game has you go into a mysterious house. In that house, you have to solve a few short puzzles and meet a stranger.
This game felt insubstantial to me; I wished for more: more puzzles, more backstory, more descriptions, more conversation.
This feels like the seed of a bigger and better game. I could see a 2.0 version of this game being very enjoyable.
This was my favourite from last year's IFComp. I don't know Quest engine, but it was a fusion of parser and CYOA games as i can observe it. The story wasn't too overcomplicated, I liked it very much. It was a bit surreal, but it's okay. The Alice allusion wasn't bad, made a familiar atmosphere. The character of old man with the chess might have a deeper meaning. The twisty ending made me amazed, it worthed to play the game. When judging IFComp i gave You a 10, now i give you a 5. :-) My advice is not complicate things at the future either, just keep up the good work!
|Arram's Tomb, by James Beck|
Average member rating: (10 ratings)
The brave companions enter the old wizard's tomb in search of wealth and adventure. Many have done so before but no-one has ever returned. Direct barbarian, cleric, mage and thief towards great wealth and survival of the trials of...
|HAIZARA, by Rani Baker|
Average member rating: (2 ratings)
My first game attempt, a Twine project that hearkens back to the days of LCD handheld games. A short adventurous romp in a fantasy world. Made for Twiny Jam.
|Ürs, by Christopher Hayes, Daniel Talsky|
Average member rating: (21 ratings)
You're a regular rabbit who's lived in the same warren your entire life. You have no reason to leave, but the THUD threatens to destroy all the baby kittens. Maybe something in the ancient places of the Ürs could help. A lushly...